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buffercache.cpp
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buffercache.hpp
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chunkmanager.cpp
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Subdivide the composite maps
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2017-03-14 19:27:55 +01:00 |
chunkmanager.hpp
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Subdivide the composite maps
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2017-03-14 19:27:55 +01:00 |
compositemaprenderer.cpp
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Add CompositeMapRenderer
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2017-03-14 19:27:55 +01:00 |
compositemaprenderer.hpp
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Add CompositeMapRenderer
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2017-03-14 19:27:55 +01:00 |
defs.hpp
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material.cpp
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Add CompositeMapRenderer
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2017-03-14 19:27:55 +01:00 |
material.hpp
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Add CompositeMapRenderer
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2017-03-14 19:27:55 +01:00 |
quadtreenode.cpp
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Add quad tree implementation (no rendering yet)
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2017-03-14 19:27:55 +01:00 |
quadtreenode.hpp
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Add quad tree implementation (no rendering yet)
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2017-03-14 19:27:55 +01:00 |
quadtreeworld.cpp
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Add quad tree implementation (no rendering yet)
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2017-03-14 19:27:55 +01:00 |
quadtreeworld.hpp
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Add quad tree implementation (no rendering yet)
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2017-03-14 19:27:55 +01:00 |
storage.hpp
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Add quad tree implementation (no rendering yet)
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2017-03-14 19:27:55 +01:00 |
terraindrawable.cpp
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terraindrawable.hpp
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terraingrid.cpp
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Subdivide the composite maps
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2017-03-14 19:27:55 +01:00 |
terraingrid.hpp
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Add quad tree implementation (no rendering yet)
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2017-03-14 19:27:55 +01:00 |
texturemanager.cpp
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Make reportStats const
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2017-03-14 19:27:55 +01:00 |
texturemanager.hpp
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Make reportStats const
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2017-03-14 19:27:55 +01:00 |
viewdata.cpp
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Add view data structure for efficient collection of LOD nodes to use for a given camera/intersection
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2017-03-14 19:27:55 +01:00 |
viewdata.hpp
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Add view data structure for efficient collection of LOD nodes to use for a given camera/intersection
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2017-03-14 19:27:55 +01:00 |
world.cpp
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Add quad tree implementation (no rendering yet)
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2017-03-14 19:27:55 +01:00 |
world.hpp
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Add quad tree implementation (no rendering yet)
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2017-03-14 19:27:55 +01:00 |