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OpenMW/apps/openmw/mwscript/globalscripts.hpp
scrawl 27a05027f4 Fixes #1172: Added basic loading/saving progress bar
The progress is not particularly accurate. It simply uses the current / total number of records written/read as indication. Cell records are currently the largest by far, but there is a good chance that could be optimized using a change tracking system.
2014-04-28 11:29:57 +02:00

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1.4 KiB
C++

#ifndef GAME_SCRIPT_GLOBALSCRIPTS_H
#define GAME_SCRIPT_GLOBALSCRIPTS_H
#include <string>
#include <map>
#include <stdint.h>
#include "locals.hpp"
namespace ESM
{
class ESMWriter;
class ESMReader;
}
namespace Loading
{
class Listener;
}
namespace MWWorld
{
struct ESMStore;
}
namespace MWScript
{
class GlobalScripts
{
const MWWorld::ESMStore& mStore;
std::map<std::string, std::pair<bool, Locals> > mScripts; // running, local variables
public:
GlobalScripts (const MWWorld::ESMStore& store);
void addScript (const std::string& name);
void removeScript (const std::string& name);
bool isRunning (const std::string& name) const;
void run();
///< run all active global scripts
void clear();
void addStartup();
///< Add startup script
int countSavedGameRecords() const;
void write (ESM::ESMWriter& writer, Loading::Listener& progress) const;
bool readRecord (ESM::ESMReader& reader, int32_t type);
///< Records for variables that do not exist are dropped silently.
///
/// \return Known type?
Locals& getLocals (const std::string& name);
///< If the script \a name has not been added as a global script yet, it is added
/// automatically, but is not set to running state.
};
}
#endif