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Alexei Kotov
93ea9dbc3b
Do all lighting calculations in one place, support per-vertex specularity
...
Force PPL when specular maps are used
2023-12-15 11:44:54 +03:00
..
default.frag
Do all lighting calculations in one place, support per-vertex specularity
2023-12-15 11:44:54 +03:00
default.vert
Untangle normals and parallax handling
2023-12-12 22:42:53 +03:00
nolighting.frag
use a dynamic falloff range for soft effect and use shader flags
2023-10-28 10:23:55 -07:00
nolighting.vert
Apply soft effect to nifs marked with soft effect flag (developed by Cody Glassman)
2023-09-27 20:41:52 +02:00