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OpenMW/apps/openmw/mwmechanics/aiactivate.hpp
Jeffrey Haines 7c0b51fb7e Ai pursue now controls guards pursuit of crimes
Should extend AiActivate in the future
2014-04-02 00:18:22 -04:00

30 lines
724 B
C++

#ifndef GAME_MWMECHANICS_AIACTIVATE_H
#define GAME_MWMECHANICS_AIACTIVATE_H
#include "aipackage.hpp"
#include <string>
#include "pathfinding.hpp"
namespace MWMechanics
{
class AiActivate : public AiPackage
{
public:
AiActivate(const std::string &objectId);
virtual AiActivate *clone() const;
virtual bool execute (const MWWorld::Ptr& actor,float duration);
///< \return Package completed?
virtual int getTypeId() const;
private:
std::string mObjectId;
PathFinder mPathFinder;
int mCellX;
int mCellY;
};
}
#endif // GAME_MWMECHANICS_AIACTIVATE_H