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54 lines
1.6 KiB
C++
54 lines
1.6 KiB
C++
#ifndef _GAME_RENDER_OBJECTS_H
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#define _GAME_RENDER_OBJECTS_H
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#include <openengine/ogre/renderer.hpp>
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#include <components/esm_store/cell_store.hpp>
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#include "../mwworld/refdata.hpp"
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#include "../mwworld/ptr.hpp"
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namespace MWRender{
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class Objects{
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OEngine::Render::OgreRenderer &mRenderer;
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std::map<MWWorld::Ptr::CellStore *, Ogre::SceneNode *> mCellSceneNodes;
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std::map<MWWorld::Ptr::CellStore *, Ogre::StaticGeometry*> mStaticGeometry;
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Ogre::SceneNode* mMwRoot;
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bool mIsStatic;
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static int uniqueID;
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static bool lightConst;
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static float lightConstValue;
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static bool lightLinear;
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static int lightLinearMethod;
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static float lightLinearValue;
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static float lightLinearRadiusMult;
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static bool lightQuadratic;
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static int lightQuadraticMethod;
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static float lightQuadraticValue;
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static float lightQuadraticRadiusMult;
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static bool lightOutQuadInLin;
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void clearSceneNode (Ogre::SceneNode *node);
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///< Remove all movable objects from \a node.
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public:
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Objects(OEngine::Render::OgreRenderer& renderer): mRenderer (renderer){}
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~Objects(){}
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void insertBegin (const MWWorld::Ptr& ptr, bool enabled, bool static_);
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void insertMesh (const MWWorld::Ptr& ptr, const std::string& mesh);
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void insertLight (const MWWorld::Ptr& ptr, float r, float g, float b, float radius);
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bool deleteObject (const MWWorld::Ptr& ptr);
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///< \return found?
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void removeCell(MWWorld::Ptr::CellStore* store);
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void buildStaticGeometry(ESMS::CellStore<MWWorld::RefData> &cell);
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void setMwRoot(Ogre::SceneNode* root);
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};
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}
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#endif
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