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OpenMW/apps/openmw/mwclass/potion.cpp
2012-03-14 00:38:44 +02:00

90 lines
2.6 KiB
C++

#include "potion.hpp"
#include <components/esm/loadalch.hpp>
#include <components/esm_store/cell_store.hpp>
#include "../mwworld/ptr.hpp"
#include "../mwworld/actiontake.hpp"
#include "../mwworld/environment.hpp"
#include "../mwrender/objects.hpp"
#include "../mwsound/soundmanager.hpp"
namespace MWClass
{
void Potion::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
{
ESMS::LiveCellRef<ESM::Potion, MWWorld::RefData> *ref =
ptr.get<ESM::Potion>();
assert (ref->base != NULL);
const std::string &model = ref->base->model;
if (!model.empty())
{
MWRender::Objects& objects = renderingInterface.getObjects();
objects.insertBegin(ptr, ptr.getRefData().isEnabled(), false);
objects.insertMesh(ptr, "meshes\\" + model);
}
}
void Potion::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics, MWWorld::Environment& environment) const
{
ESMS::LiveCellRef<ESM::Potion, MWWorld::RefData> *ref =
ptr.get<ESM::Potion>();
const std::string &model = ref->base->model;
assert (ref->base != NULL);
if(!model.empty()){
physics.insertObjectPhysics(ptr, "meshes\\" + model);
}
}
std::string Potion::getName (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::Potion, MWWorld::RefData> *ref =
ptr.get<ESM::Potion>();
return ref->base->name;
}
boost::shared_ptr<MWWorld::Action> Potion::activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
{
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
return boost::shared_ptr<MWWorld::Action> (
new MWWorld::ActionTake (ptr));
}
std::string Potion::getScript (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::Potion, MWWorld::RefData> *ref =
ptr.get<ESM::Potion>();
return ref->base->script;
}
void Potion::registerSelf()
{
boost::shared_ptr<Class> instance (new Potion);
registerClass (typeid (ESM::Potion).name(), instance);
}
std::string Potion::getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
{
return std::string("Item Potion Up");
}
std::string Potion::getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
{
return std::string("Item Potion Down");
}
}