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https://gitlab.com/OpenMW/openmw.git
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157 lines
5.0 KiB
C++
157 lines
5.0 KiB
C++
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#include "clothing.hpp"
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#include <components/esm/loadclot.hpp>
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#include <components/esm_store/cell_store.hpp>
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/actiontake.hpp"
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#include "../mwworld/environment.hpp"
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#include "../mwworld/inventorystore.hpp"
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#include "../mwrender/objects.hpp"
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#include "../mwsound/soundmanager.hpp"
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namespace MWClass
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{
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void Clothing::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
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{
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ESMS::LiveCellRef<ESM::Clothing, MWWorld::RefData> *ref =
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ptr.get<ESM::Clothing>();
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assert (ref->base != NULL);
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const std::string &model = ref->base->model;
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if (!model.empty())
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{
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MWRender::Objects& objects = renderingInterface.getObjects();
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objects.insertBegin(ptr, ptr.getRefData().isEnabled(), false);
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objects.insertMesh(ptr, "meshes\\" + model);
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}
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}
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void Clothing::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics, MWWorld::Environment& environment) const
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{
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ESMS::LiveCellRef<ESM::Clothing, MWWorld::RefData> *ref =
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ptr.get<ESM::Clothing>();
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const std::string &model = ref->base->model;
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assert (ref->base != NULL);
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if(!model.empty()){
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physics.insertObjectPhysics(ptr, "meshes\\" + model);
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}
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}
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std::string Clothing::getName (const MWWorld::Ptr& ptr) const
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{
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ESMS::LiveCellRef<ESM::Clothing, MWWorld::RefData> *ref =
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ptr.get<ESM::Clothing>();
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return ref->base->name;
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}
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boost::shared_ptr<MWWorld::Action> Clothing::activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
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{
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environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
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return boost::shared_ptr<MWWorld::Action> (
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new MWWorld::ActionTake (ptr));
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}
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std::string Clothing::getScript (const MWWorld::Ptr& ptr) const
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{
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ESMS::LiveCellRef<ESM::Clothing, MWWorld::RefData> *ref =
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ptr.get<ESM::Clothing>();
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return ref->base->script;
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}
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std::pair<std::vector<int>, bool> Clothing::getEquipmentSlots (const MWWorld::Ptr& ptr) const
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{
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ESMS::LiveCellRef<ESM::Clothing, MWWorld::RefData> *ref =
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ptr.get<ESM::Clothing>();
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std::vector<int> slots;
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if (ref->base->data.type==ESM::Clothing::Ring)
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{
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slots.push_back (int (MWWorld::InventoryStore::Slot_LeftRing));
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slots.push_back (int (MWWorld::InventoryStore::Slot_RightRing));
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}
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else
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{
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const int size = 9;
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static const int sMapping[size][2] =
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{
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{ ESM::Clothing::Shirt, MWWorld::InventoryStore::Slot_Cuirass },
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{ ESM::Clothing::Belt, MWWorld::InventoryStore::Slot_Belt },
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{ ESM::Clothing::Robe, MWWorld::InventoryStore::Slot_Robe },
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{ ESM::Clothing::Pants, MWWorld::InventoryStore::Slot_Pants },
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{ ESM::Clothing::Shoes, MWWorld::InventoryStore::Slot_Boots },
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{ ESM::Clothing::LGlove, MWWorld::InventoryStore::Slot_LeftGauntlet },
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{ ESM::Clothing::RGlove, MWWorld::InventoryStore::Slot_RightGauntlet },
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{ ESM::Clothing::Skirt, MWWorld::InventoryStore::Slot_Skirt },
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{ ESM::Clothing::Amulet, MWWorld::InventoryStore::Slot_Amulet }
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};
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for (int i=0; i<size; ++i)
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if (sMapping[i][0]==ref->base->data.type)
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{
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slots.push_back (int (sMapping[i][1]));
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break;
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}
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}
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return std::make_pair (slots, false);
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}
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int Clothing::getEquipmentSkill (const MWWorld::Ptr& ptr,
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const MWWorld::Environment& environment) const
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{
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ESMS::LiveCellRef<ESM::Clothing, MWWorld::RefData> *ref =
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ptr.get<ESM::Clothing>();
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if (ref->base->data.type==ESM::Clothing::Shoes)
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return ESM::Skill::Unarmored;
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return -1;
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}
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void Clothing::registerSelf()
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{
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boost::shared_ptr<Class> instance (new Clothing);
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registerClass (typeid (ESM::Clothing).name(), instance);
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}
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std::string Clothing::getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
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{
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ESMS::LiveCellRef<ESM::Clothing, MWWorld::RefData> *ref =
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ptr.get<ESM::Clothing>();
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if (ref->base->data.type == 8)
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{
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return std::string("Item Ring Up");
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}
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return std::string("Item Clothes Up");
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}
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std::string Clothing::getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
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{
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ESMS::LiveCellRef<ESM::Clothing, MWWorld::RefData> *ref =
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ptr.get<ESM::Clothing>();
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if (ref->base->data.type == 8)
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{
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return std::string("Item Ring Down");
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}
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return std::string("Item Clothes Down");
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}
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}
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