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63 lines
1.2 KiB
C++
63 lines
1.2 KiB
C++
#ifndef COMPONENTS_TERRAIN_HEIGHTCULL_H
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#define COMPONENTS_TERRAIN_HEIGHTCULL_H
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#include <osg/ref_ptr>
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#include <osg/Referenced>
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#include <limits>
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#include <components/sceneutil/nodecallback.hpp>
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namespace osg
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{
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class Node;
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class NodeVisitor;
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}
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namespace Terrain
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{
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class HeightCullCallback : public SceneUtil::NodeCallback<HeightCullCallback>
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{
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public:
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void setLowZ(float z)
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{
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mLowZ = z;
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}
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float getLowZ() const
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{
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return mLowZ;
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}
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void setHighZ(float highZ)
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{
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mHighZ = highZ;
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}
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float getHighZ() const
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{
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return mHighZ;
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}
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void setCullMask(unsigned int mask)
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{
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mMask = mask;
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}
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unsigned int getCullMask() const
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{
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return mMask;
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}
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void operator()(osg::Node* node, osg::NodeVisitor* nv)
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{
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if (mLowZ <= mHighZ)
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traverse(node, nv);
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}
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private:
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float mLowZ{ -std::numeric_limits<float>::max() };
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float mHighZ{ std::numeric_limits<float>::max() };
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unsigned int mMask{ ~0u };
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};
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}
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#endif
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