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40 lines
1.0 KiB
C++
40 lines
1.0 KiB
C++
#include "actionapply.hpp"
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#include "class.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwworld/containerstore.hpp"
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#include "../mwmechanics/actorutil.hpp"
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namespace MWWorld
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{
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ActionApply::ActionApply(const Ptr& object, const std::string& id)
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: Action(false, object)
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, mId(id)
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{
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}
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void ActionApply::executeImp(const Ptr& actor)
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{
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actor.getClass().consume(getTarget(), actor);
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}
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ActionApplyWithSkill::ActionApplyWithSkill(const Ptr& object, const std::string& id, int skillIndex, int usageType)
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: Action(false, object)
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, mId(id)
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, mSkillIndex(skillIndex)
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, mUsageType(usageType)
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{
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}
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void ActionApplyWithSkill::executeImp(const Ptr& actor)
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{
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bool consumed = actor.getClass().consume(getTarget(), actor);
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if (consumed && mUsageType != -1 && actor == MWMechanics::getPlayer())
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actor.getClass().skillUsageSucceeded(actor, mSkillIndex, mUsageType);
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}
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}
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