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OpenMW/apps/openmw/mwworld/actionapply.cpp
2022-09-22 21:35:26 +03:00

40 lines
1.0 KiB
C++

#include "actionapply.hpp"
#include "class.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwmechanics/actorutil.hpp"
namespace MWWorld
{
ActionApply::ActionApply(const Ptr& object, const std::string& id)
: Action(false, object)
, mId(id)
{
}
void ActionApply::executeImp(const Ptr& actor)
{
actor.getClass().consume(getTarget(), actor);
}
ActionApplyWithSkill::ActionApplyWithSkill(const Ptr& object, const std::string& id, int skillIndex, int usageType)
: Action(false, object)
, mId(id)
, mSkillIndex(skillIndex)
, mUsageType(usageType)
{
}
void ActionApplyWithSkill::executeImp(const Ptr& actor)
{
bool consumed = actor.getClass().consume(getTarget(), actor);
if (consumed && mUsageType != -1 && actor == MWMechanics::getPlayer())
actor.getClass().skillUsageSucceeded(actor, mSkillIndex, mUsageType);
}
}