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OpenMW/components/nifogre
Chris Robinson dd981077b9 Handle the vertical and horizontal parameters of Nif particles
Note that 'horizontal' is mapped to rotate around the Z axis, not Y. The Nif
particle parameters seem to be set up to expect a normal OpenGL (Direct3D?)
orientation, rather than the 90-degree pitch offset of the game.
2013-04-13 16:16:57 -07:00
..
tests
material.cpp Fix normal maps with spaces in filename not getting loaded 2013-04-12 04:36:28 +02:00
material.hpp Move NIFMaterialLoader to a separate file 2013-04-10 20:24:44 -07:00
mesh.cpp Move a method to the Node class 2013-04-10 23:19:47 -07:00
mesh.hpp Move the mesh loader to its own source file 2013-04-10 22:38:46 -07:00
ogrenifloader.cpp Handle the vertical and horizontal parameters of Nif particles 2013-04-13 16:16:57 -07:00
ogrenifloader.hpp
skeleton.cpp
skeleton.hpp