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dd981077b9
Note that 'horizontal' is mapped to rotate around the Z axis, not Y. The Nif particle parameters seem to be set up to expect a normal OpenGL (Direct3D?) orientation, rather than the 90-degree pitch offset of the game. |
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.. | ||
tests | ||
material.cpp | ||
material.hpp | ||
mesh.cpp | ||
mesh.hpp | ||
ogrenifloader.cpp | ||
ogrenifloader.hpp | ||
skeleton.cpp | ||
skeleton.hpp |