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fteppe 20da0892ef openMW_test_suite compiles and runs
Slowly moving through the open-cs errors

Good progress in openCS

Very good progress on openCS

Getting closer with openCS

OpenCS compiles and runs! Didn't have time to test it all though

ix openMW

everything compiles on windows??

Fix gcc

Fix Clang
2022-12-27 19:15:55 +01:00

69 lines
1.5 KiB
C++

#ifndef OPENCS_VIEW_RENDER_ACTOR_H
#define OPENCS_VIEW_RENDER_ACTOR_H
#include <string>
#include <string_view>
#include <osg/Group>
#include <osg/ref_ptr>
#include <QObject>
#include <components/esm3/loadarmo.hpp>
#include <components/sceneutil/visitor.hpp>
#include "../../model/world/actoradapter.hpp"
namespace CSMWorld
{
class Data;
}
namespace SceneUtil
{
class Skeleton;
}
namespace CSVRender
{
/// Handles loading an npc or creature
class Actor : public QObject
{
Q_OBJECT
public:
/// Creates an actor.
/// \param id The referenceable id
/// \param type The record type
/// \param data The data store
Actor(const ESM::RefId& id, CSMWorld::Data& data);
/// Retrieves the base node that meshes are attached to
osg::Group* getBaseNode();
/// (Re)creates the npc or creature renderable
void update();
private slots:
void handleActorChanged(const ESM::RefId& refId);
private:
void loadSkeleton(const std::string& model);
void loadBodyParts();
void attachBodyPart(ESM::PartReferenceType, const std::string& mesh);
std::string getBodyPartMesh(std::string_view bodyPartId);
static const std::string MeshPrefix;
ESM::RefId mId;
CSMWorld::Data& mData;
CSMWorld::ActorAdapter::ActorDataPtr mActorData;
osg::ref_ptr<osg::Group> mBaseNode;
SceneUtil::Skeleton* mSkeleton;
SceneUtil::NodeMapVisitor::NodeMap mNodeMap;
};
}
#endif