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8b0cb239a9
This fixes an issue where the Riekling's attack animation would trigger *two* hits on each swing. It has the "min hit" and "hit" keys at the same time, so the MinHitToHit segment a zero-length animation. This caused problems as the "hit" text key will be encountered twice; once when playing the "max attack to min hit" segment and once when playing the "min hit to hit" segment. |
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.. | ||
.gitignore | ||
activatoranimation.cpp | ||
activatoranimation.hpp | ||
actors.cpp | ||
actors.hpp | ||
animation.cpp | ||
animation.hpp | ||
camera.cpp | ||
camera.hpp | ||
cell.hpp | ||
characterpreview.cpp | ||
characterpreview.hpp | ||
creatureanimation.cpp | ||
creatureanimation.hpp | ||
debugging.cpp | ||
debugging.hpp | ||
effectmanager.cpp | ||
effectmanager.hpp | ||
globalmap.cpp | ||
globalmap.hpp | ||
localmap.cpp | ||
localmap.hpp | ||
npcanimation.cpp | ||
npcanimation.hpp | ||
objects.cpp | ||
objects.hpp | ||
occlusionquery.cpp | ||
occlusionquery.hpp | ||
refraction.cpp | ||
refraction.hpp | ||
renderconst.hpp | ||
renderinginterface.hpp | ||
renderingmanager.cpp | ||
renderingmanager.hpp | ||
ripplesimulation.cpp | ||
ripplesimulation.hpp | ||
shadows.cpp | ||
shadows.hpp | ||
sky.cpp | ||
sky.hpp | ||
terrainstorage.cpp | ||
terrainstorage.hpp | ||
videoplayer.cpp | ||
videoplayer.hpp | ||
water.cpp | ||
water.hpp | ||
weaponanimation.cpp | ||
weaponanimation.hpp |