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OpenMW/apps/openmw/mwrender
scrawl 8b0cb239a9 Ignore text keys for zero-length animations (Fixes #1876)
This fixes an issue where the Riekling's attack animation would trigger *two* hits on each swing. It has the "min hit" and "hit" keys at the same time, so the MinHitToHit segment a zero-length animation. This caused problems as the "hit" text key will be encountered twice; once when playing the "max attack to min hit" segment and once when playing the "min hit to hit" segment.
2014-09-08 15:23:35 +02:00
..
.gitignore
activatoranimation.cpp
activatoranimation.hpp
actors.cpp
actors.hpp
animation.cpp Ignore text keys for zero-length animations (Fixes #1876) 2014-09-08 15:23:35 +02:00
animation.hpp Implement basic spellcasting AI (Fixes #961) 2014-08-28 00:55:37 +02:00
camera.cpp Implement basic spellcasting AI (Fixes #961) 2014-08-28 00:55:37 +02:00
camera.hpp
cell.hpp
characterpreview.cpp
characterpreview.hpp
creatureanimation.cpp
creatureanimation.hpp
debugging.cpp
debugging.hpp
effectmanager.cpp
effectmanager.hpp
globalmap.cpp Add ManualResourceLoader for global map overlay (Fixes #1736) 2014-08-14 19:01:03 +02:00
globalmap.hpp Remove no longer needed comments about coordinate system 2014-08-14 19:09:33 +02:00
localmap.cpp Allow user-created markers on local map (Fixes #1571) 2014-08-26 17:45:23 +02:00
localmap.hpp Allow user-created markers on local map (Fixes #1571) 2014-08-26 17:45:23 +02:00
npcanimation.cpp Move fast-forward of particle systems outside of OgreNifLoader (Fixes #1830) 2014-08-18 16:37:47 +02:00
npcanimation.hpp
objects.cpp
objects.hpp
occlusionquery.cpp
occlusionquery.hpp
refraction.cpp
refraction.hpp
renderconst.hpp
renderinginterface.hpp
renderingmanager.cpp Allow user-created markers on local map (Fixes #1571) 2014-08-26 17:45:23 +02:00
renderingmanager.hpp Allow user-created markers on local map (Fixes #1571) 2014-08-26 17:45:23 +02:00
ripplesimulation.cpp
ripplesimulation.hpp
shadows.cpp
shadows.hpp
sky.cpp
sky.hpp
terrainstorage.cpp
terrainstorage.hpp
videoplayer.cpp Remove extra semicolons at the end of some lines. 2014-09-06 13:04:52 -05:00
videoplayer.hpp
water.cpp Don't update ripples when they are not used 2014-09-02 04:29:37 +02:00
water.hpp
weaponanimation.cpp
weaponanimation.hpp