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Multiview shaders. Refactor Frustum management Rewrite shared shadow map cull mask should respect stereo Stereo savegame screencap LocalMap refactoring use the vertex buffer hint instead of the display list patch to enable/disable display lists Character preview fixes
10 lines
148 B
GLSL
10 lines
148 B
GLSL
#version @GLSLVersion
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varying vec2 uv;
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void main(void)
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{
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gl_Position = gl_Vertex;
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uv = (gl_Vertex.xy * vec2(1.0,-1.0) + vec2(1.0)) / 2;
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}
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