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Multiview shaders. Refactor Frustum management Rewrite shared shadow map cull mask should respect stereo Stereo savegame screencap LocalMap refactoring use the vertex buffer hint instead of the display list patch to enable/disable display lists Character preview fixes
12 lines
192 B
GLSL
12 lines
192 B
GLSL
#version @GLSLVersion
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uniform sampler2D diffuseMap;
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varying vec2 diffuseMapUV;
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varying vec4 passColor;
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void main()
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{
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gl_FragData[0] = texture2D(diffuseMap, diffuseMapUV) * passColor;
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}
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