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OpenMW/apps/openmw/mwgui/settingswindow.cpp
2022-02-02 16:42:04 +01:00

913 lines
36 KiB
C++

#include "settingswindow.hpp"
#include <regex>
#include <iomanip>
#include <numeric>
#include <array>
#include <MyGUI_ScrollBar.h>
#include <MyGUI_Window.h>
#include <MyGUI_ComboBox.h>
#include <MyGUI_ScrollView.h>
#include <MyGUI_Gui.h>
#include <MyGUI_TabControl.h>
#include <MyGUI_TabItem.h>
#include <SDL_video.h>
#include <components/debug/debuglog.hpp>
#include <components/misc/stringops.hpp>
#include <components/misc/constants.hpp>
#include <components/widgets/sharedstatebutton.hpp>
#include <components/settings/settings.hpp>
#include <components/resource/resourcesystem.hpp>
#include <components/resource/scenemanager.hpp>
#include <components/sceneutil/lightmanager.hpp>
#include <components/lua_ui/scriptsettings.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwbase/inputmanager.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "confirmationdialog.hpp"
namespace
{
std::string textureMipmappingToStr(const std::string& val)
{
if (val == "linear") return "Trilinear";
if (val == "nearest") return "Bilinear";
if (val != "none")
Log(Debug::Warning) << "Warning: Invalid texture mipmap option: "<< val;
return "Other";
}
void parseResolution (int &x, int &y, const std::string& str)
{
std::vector<std::string> split;
Misc::StringUtils::split (str, split, "@(x");
assert (split.size() >= 2);
Misc::StringUtils::trim(split[0]);
Misc::StringUtils::trim(split[1]);
x = MyGUI::utility::parseInt (split[0]);
y = MyGUI::utility::parseInt (split[1]);
}
bool sortResolutions (std::pair<int, int> left, std::pair<int, int> right)
{
if (left.first == right.first)
return left.second > right.second;
return left.first > right.first;
}
std::string getAspect (int x, int y)
{
int gcd = std::gcd (x, y);
if (gcd == 0)
return std::string();
int xaspect = x / gcd;
int yaspect = y / gcd;
// special case: 8 : 5 is usually referred to as 16:10
if (xaspect == 8 && yaspect == 5)
return "16 : 10";
return MyGUI::utility::toString(xaspect) + " : " + MyGUI::utility::toString(yaspect);
}
const char* checkButtonType = "CheckButton";
const char* sliderType = "Slider";
std::string getSettingType(MyGUI::Widget* widget)
{
return widget->getUserString("SettingType");
}
std::string getSettingName(MyGUI::Widget* widget)
{
return widget->getUserString("SettingName");
}
std::string getSettingCategory(MyGUI::Widget* widget)
{
return widget->getUserString("SettingCategory");
}
std::string getSettingValueType(MyGUI::Widget* widget)
{
return widget->getUserString("SettingValueType");
}
void getSettingMinMax(MyGUI::Widget* widget, float& min, float& max)
{
const char* settingMin = "SettingMin";
const char* settingMax = "SettingMax";
min = 0.f;
max = 1.f;
if (!widget->getUserString(settingMin).empty())
min = MyGUI::utility::parseFloat(widget->getUserString(settingMin));
if (!widget->getUserString(settingMax).empty())
max = MyGUI::utility::parseFloat(widget->getUserString(settingMax));
}
void updateMaxLightsComboBox(MyGUI::ComboBox* box)
{
constexpr int min = 8;
constexpr int max = 32;
constexpr int increment = 8;
int maxLights = Settings::Manager::getInt("max lights", "Shaders");
// show increments of 8 in dropdown
if (maxLights >= min && maxLights <= max && !(maxLights % increment))
box->setIndexSelected((maxLights / increment)-1);
else
box->setIndexSelected(MyGUI::ITEM_NONE);
}
}
namespace MWGui
{
void SettingsWindow::configureWidgets(MyGUI::Widget* widget, bool init)
{
MyGUI::EnumeratorWidgetPtr widgets = widget->getEnumerator();
while (widgets.next())
{
MyGUI::Widget* current = widgets.current();
std::string type = getSettingType(current);
if (type == checkButtonType)
{
std::string initialValue = Settings::Manager::getBool(getSettingName(current),
getSettingCategory(current))
? "#{sOn}" : "#{sOff}";
current->castType<MyGUI::Button>()->setCaptionWithReplacing(initialValue);
if (init)
current->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onButtonToggled);
}
if (type == sliderType)
{
MyGUI::ScrollBar* scroll = current->castType<MyGUI::ScrollBar>();
std::string valueStr;
std::string valueType = getSettingValueType(current);
if (valueType == "Float" || valueType == "Integer" || valueType == "Cell")
{
// TODO: ScrollBar isn't meant for this. should probably use a dedicated FloatSlider widget
float min,max;
getSettingMinMax(scroll, min, max);
float value = Settings::Manager::getFloat(getSettingName(current), getSettingCategory(current));
if (valueType == "Cell")
{
std::stringstream ss;
ss << std::fixed << std::setprecision(2) << value/Constants::CellSizeInUnits;
valueStr = ss.str();
}
else if (valueType == "Float")
{
std::stringstream ss;
ss << std::fixed << std::setprecision(2) << value;
valueStr = ss.str();
}
else
valueStr = MyGUI::utility::toString(int(value));
value = std::clamp(value, min, max);
value = (value-min)/(max-min);
scroll->setScrollPosition(static_cast<size_t>(value * (scroll->getScrollRange() - 1)));
}
else
{
int value = Settings::Manager::getInt(getSettingName(current), getSettingCategory(current));
valueStr = MyGUI::utility::toString(value);
scroll->setScrollPosition(value);
}
if (init)
scroll->eventScrollChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onSliderChangePosition);
if (scroll->getVisible())
updateSliderLabel(scroll, valueStr);
}
configureWidgets(current, init);
}
}
void SettingsWindow::updateSliderLabel(MyGUI::ScrollBar *scroller, const std::string& value)
{
std::string labelWidgetName = scroller->getUserString("SettingLabelWidget");
if (!labelWidgetName.empty())
{
MyGUI::TextBox* textBox;
getWidget(textBox, labelWidgetName);
std::string labelCaption = scroller->getUserString("SettingLabelCaption");
labelCaption = Misc::StringUtils::format(labelCaption, value);
textBox->setCaptionWithReplacing(labelCaption);
}
}
SettingsWindow::SettingsWindow() : WindowBase("openmw_settings_window.layout")
, mKeyboardMode(true)
, mCurrentPage(-1)
{
bool terrain = Settings::Manager::getBool("distant terrain", "Terrain");
const std::string widgetName = terrain ? "RenderingDistanceSlider" : "LargeRenderingDistanceSlider";
MyGUI::Widget* unusedSlider;
getWidget(unusedSlider, widgetName);
unusedSlider->setVisible(false);
configureWidgets(mMainWidget, true);
setTitle("#{sOptions}");
getWidget(mSettingsTab, "SettingsTab");
getWidget(mOkButton, "OkButton");
getWidget(mResolutionList, "ResolutionList");
getWidget(mFullscreenButton, "FullscreenButton");
getWidget(mWindowBorderButton, "WindowBorderButton");
getWidget(mTextureFilteringButton, "TextureFilteringButton");
getWidget(mAnisotropyBox, "AnisotropyBox");
getWidget(mControlsBox, "ControlsBox");
getWidget(mResetControlsButton, "ResetControlsButton");
getWidget(mKeyboardSwitch, "KeyboardButton");
getWidget(mControllerSwitch, "ControllerButton");
getWidget(mWaterTextureSize, "WaterTextureSize");
getWidget(mWaterReflectionDetail, "WaterReflectionDetail");
getWidget(mWaterRainRippleDetail, "WaterRainRippleDetail");
getWidget(mLightingMethodButton, "LightingMethodButton");
getWidget(mLightsResetButton, "LightsResetButton");
getWidget(mMaxLights, "MaxLights");
getWidget(mScriptFilter, "ScriptFilter");
getWidget(mScriptList, "ScriptList");
getWidget(mScriptBox, "ScriptBox");
getWidget(mScriptView, "ScriptView");
getWidget(mScriptAdapter, "ScriptAdapter");
getWidget(mScriptDisabled, "ScriptDisabled");
#ifndef WIN32
// hide gamma controls since it currently does not work under Linux
MyGUI::ScrollBar *gammaSlider;
getWidget(gammaSlider, "GammaSlider");
gammaSlider->setVisible(false);
MyGUI::TextBox *textBox;
getWidget(textBox, "GammaText");
textBox->setVisible(false);
getWidget(textBox, "GammaTextDark");
textBox->setVisible(false);
getWidget(textBox, "GammaTextLight");
textBox->setVisible(false);
#endif
mMainWidget->castType<MyGUI::Window>()->eventWindowChangeCoord += MyGUI::newDelegate(this, &SettingsWindow::onWindowResize);
mSettingsTab->eventTabChangeSelect += MyGUI::newDelegate(this, &SettingsWindow::onTabChanged);
mOkButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onOkButtonClicked);
mTextureFilteringButton->eventComboChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onTextureFilteringChanged);
mResolutionList->eventListChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onResolutionSelected);
mWaterTextureSize->eventComboChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onWaterTextureSizeChanged);
mWaterReflectionDetail->eventComboChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onWaterReflectionDetailChanged);
mWaterRainRippleDetail->eventComboChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onWaterRainRippleDetailChanged);
mLightingMethodButton->eventComboChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onLightingMethodButtonChanged);
mLightsResetButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onLightsResetButtonClicked);
mMaxLights->eventComboChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onMaxLightsChanged);
mKeyboardSwitch->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onKeyboardSwitchClicked);
mControllerSwitch->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onControllerSwitchClicked);
computeMinimumWindowSize();
center();
mResetControlsButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onResetDefaultBindings);
// fill resolution list
int screen = Settings::Manager::getInt("screen", "Video");
int numDisplayModes = SDL_GetNumDisplayModes(screen);
std::vector < std::pair<int, int> > resolutions;
for (int i = 0; i < numDisplayModes; i++)
{
SDL_DisplayMode mode;
SDL_GetDisplayMode(screen, i, &mode);
resolutions.emplace_back(mode.w, mode.h);
}
std::sort(resolutions.begin(), resolutions.end(), sortResolutions);
for (std::pair<int, int>& resolution : resolutions)
{
std::string str = MyGUI::utility::toString(resolution.first) + " x " + MyGUI::utility::toString(resolution.second);
std::string aspect = getAspect(resolution.first, resolution.second);
if (!aspect.empty())
str = str + " (" + aspect + ")";
if (mResolutionList->findItemIndexWith(str) == MyGUI::ITEM_NONE)
mResolutionList->addItem(str);
}
highlightCurrentResolution();
std::string tmip = Settings::Manager::getString("texture mipmap", "General");
mTextureFilteringButton->setCaption(textureMipmappingToStr(tmip));
int waterTextureSize = Settings::Manager::getInt("rtt size", "Water");
if (waterTextureSize >= 512)
mWaterTextureSize->setIndexSelected(0);
if (waterTextureSize >= 1024)
mWaterTextureSize->setIndexSelected(1);
if (waterTextureSize >= 2048)
mWaterTextureSize->setIndexSelected(2);
int waterReflectionDetail = std::clamp(Settings::Manager::getInt("reflection detail", "Water"), 0, 5);
mWaterReflectionDetail->setIndexSelected(waterReflectionDetail);
int waterRainRippleDetail = std::clamp(Settings::Manager::getInt("rain ripple detail", "Water"), 0, 2);
mWaterRainRippleDetail->setIndexSelected(waterRainRippleDetail);
updateMaxLightsComboBox(mMaxLights);
mWindowBorderButton->setEnabled(!Settings::Manager::getBool("fullscreen", "Video"));
mKeyboardSwitch->setStateSelected(true);
mControllerSwitch->setStateSelected(false);
mScriptFilter->eventEditTextChange += MyGUI::newDelegate(this, &SettingsWindow::onScriptFilterChange);
mScriptList->eventListMouseItemActivate += MyGUI::newDelegate(this, &SettingsWindow::onScriptListSelection);
}
void SettingsWindow::onTabChanged(MyGUI::TabControl* /*_sender*/, size_t /*index*/)
{
resetScrollbars();
}
void SettingsWindow::onOkButtonClicked(MyGUI::Widget* _sender)
{
MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Settings);
}
void SettingsWindow::onResolutionSelected(MyGUI::ListBox* _sender, size_t index)
{
if (index == MyGUI::ITEM_NONE)
return;
ConfirmationDialog* dialog = MWBase::Environment::get().getWindowManager()->getConfirmationDialog();
dialog->askForConfirmation("#{sNotifyMessage67}");
dialog->eventOkClicked.clear();
dialog->eventOkClicked += MyGUI::newDelegate(this, &SettingsWindow::onResolutionAccept);
dialog->eventCancelClicked.clear();
dialog->eventCancelClicked += MyGUI::newDelegate(this, &SettingsWindow::onResolutionCancel);
}
void SettingsWindow::onResolutionAccept()
{
std::string resStr = mResolutionList->getItemNameAt(mResolutionList->getIndexSelected());
int resX, resY;
parseResolution (resX, resY, resStr);
Settings::Manager::setInt("resolution x", "Video", resX);
Settings::Manager::setInt("resolution y", "Video", resY);
apply();
}
void SettingsWindow::onResolutionCancel()
{
highlightCurrentResolution();
}
void SettingsWindow::highlightCurrentResolution()
{
mResolutionList->setIndexSelected(MyGUI::ITEM_NONE);
int currentX = Settings::Manager::getInt("resolution x", "Video");
int currentY = Settings::Manager::getInt("resolution y", "Video");
for (size_t i=0; i<mResolutionList->getItemCount(); ++i)
{
int resX, resY;
parseResolution (resX, resY, mResolutionList->getItemNameAt(i));
if (resX == currentX && resY == currentY)
{
mResolutionList->setIndexSelected(i);
break;
}
}
}
void SettingsWindow::onWaterTextureSizeChanged(MyGUI::ComboBox* _sender, size_t pos)
{
int size = 0;
if (pos == 0)
size = 512;
else if (pos == 1)
size = 1024;
else if (pos == 2)
size = 2048;
Settings::Manager::setInt("rtt size", "Water", size);
apply();
}
void SettingsWindow::onWaterReflectionDetailChanged(MyGUI::ComboBox* _sender, size_t pos)
{
unsigned int level = static_cast<unsigned int>(std::min<size_t>(pos, 5));
Settings::Manager::setInt("reflection detail", "Water", level);
apply();
}
void SettingsWindow::onWaterRainRippleDetailChanged(MyGUI::ComboBox* _sender, size_t pos)
{
unsigned int level = static_cast<unsigned int>(std::min<size_t>(pos, 2));
Settings::Manager::setInt("rain ripple detail", "Water", level);
apply();
}
void SettingsWindow::onLightingMethodButtonChanged(MyGUI::ComboBox* _sender, size_t pos)
{
if (pos == MyGUI::ITEM_NONE)
return;
std::string message = "This change requires a restart to take effect.";
MWBase::Environment::get().getWindowManager()->interactiveMessageBox(message, {"#{sOK}"}, true);
Settings::Manager::setString("lighting method", "Shaders", _sender->getItemNameAt(pos));
apply();
}
void SettingsWindow::onMaxLightsChanged(MyGUI::ComboBox* _sender, size_t pos)
{
int count = 8 * (pos + 1);
Settings::Manager::setInt("max lights", "Shaders", count);
apply();
configureWidgets(mMainWidget, false);
}
void SettingsWindow::onLightsResetButtonClicked(MyGUI::Widget* _sender)
{
std::vector<std::string> buttons = {"#{sYes}", "#{sNo}"};
std::string message = "Resets to default values, would you like to continue? Changes to lighting method will require a restart.";
MWBase::Environment::get().getWindowManager()->interactiveMessageBox(message, buttons, true);
int selectedButton = MWBase::Environment::get().getWindowManager()->readPressedButton();
if (selectedButton == 1 || selectedButton == -1)
return;
constexpr std::array<const char*, 6> settings = {
"light bounds multiplier",
"maximum light distance",
"light fade start",
"minimum interior brightness",
"max lights",
"lighting method",
};
for (const auto& setting : settings)
Settings::Manager::setString(setting, "Shaders", Settings::Manager::mDefaultSettings[{"Shaders", setting}]);
mLightingMethodButton->setIndexSelected(mLightingMethodButton->findItemIndexWith(Settings::Manager::mDefaultSettings[{"Shaders", "lighting method"}]));
updateMaxLightsComboBox(mMaxLights);
apply();
configureWidgets(mMainWidget, false);
}
void SettingsWindow::onButtonToggled(MyGUI::Widget* _sender)
{
std::string on = MWBase::Environment::get().getWindowManager()->getGameSettingString("sOn", "On");
std::string off = MWBase::Environment::get().getWindowManager()->getGameSettingString("sOff", "On");
bool newState;
if (_sender->castType<MyGUI::Button>()->getCaption() == on)
{
_sender->castType<MyGUI::Button>()->setCaption(off);
newState = false;
}
else
{
_sender->castType<MyGUI::Button>()->setCaption(on);
newState = true;
}
if (_sender == mFullscreenButton)
{
// check if this resolution is supported in fullscreen
if (mResolutionList->getIndexSelected() != MyGUI::ITEM_NONE)
{
std::string resStr = mResolutionList->getItemNameAt(mResolutionList->getIndexSelected());
int resX, resY;
parseResolution (resX, resY, resStr);
Settings::Manager::setInt("resolution x", "Video", resX);
Settings::Manager::setInt("resolution y", "Video", resY);
}
bool supported = false;
int fallbackX = 0, fallbackY = 0;
for (unsigned int i=0; i<mResolutionList->getItemCount(); ++i)
{
std::string resStr = mResolutionList->getItemNameAt(i);
int resX, resY;
parseResolution (resX, resY, resStr);
if (i == 0)
{
fallbackX = resX;
fallbackY = resY;
}
if (resX == Settings::Manager::getInt("resolution x", "Video")
&& resY == Settings::Manager::getInt("resolution y", "Video"))
supported = true;
}
if (!supported && mResolutionList->getItemCount())
{
if (fallbackX != 0 && fallbackY != 0)
{
Settings::Manager::setInt("resolution x", "Video", fallbackX);
Settings::Manager::setInt("resolution y", "Video", fallbackY);
}
}
mWindowBorderButton->setEnabled(!newState);
}
if (getSettingType(_sender) == checkButtonType)
{
Settings::Manager::setBool(getSettingName(_sender), getSettingCategory(_sender), newState);
apply();
return;
}
}
void SettingsWindow::onTextureFilteringChanged(MyGUI::ComboBox* _sender, size_t pos)
{
if(pos == 0)
Settings::Manager::setString("texture mipmap", "General", "nearest");
else if(pos == 1)
Settings::Manager::setString("texture mipmap", "General", "linear");
else
Log(Debug::Warning) << "Unexpected option pos " << pos;
apply();
}
void SettingsWindow::onSliderChangePosition(MyGUI::ScrollBar* scroller, size_t pos)
{
if (getSettingType(scroller) == "Slider")
{
std::string valueStr;
std::string valueType = getSettingValueType(scroller);
if (valueType == "Float" || valueType == "Integer" || valueType == "Cell")
{
float value = pos / float(scroller->getScrollRange()-1);
float min,max;
getSettingMinMax(scroller, min, max);
value = min + (max-min) * value;
if (valueType == "Float")
Settings::Manager::setFloat(getSettingName(scroller), getSettingCategory(scroller), value);
else
Settings::Manager::setInt(getSettingName(scroller), getSettingCategory(scroller), (int)value);
if (valueType == "Cell")
{
std::stringstream ss;
ss << std::fixed << std::setprecision(2) << value/Constants::CellSizeInUnits;
valueStr = ss.str();
}
else if (valueType == "Float")
{
std::stringstream ss;
ss << std::fixed << std::setprecision(2) << value;
valueStr = ss.str();
}
else
valueStr = MyGUI::utility::toString(int(value));
}
else
{
Settings::Manager::setInt(getSettingName(scroller), getSettingCategory(scroller), pos);
valueStr = MyGUI::utility::toString(pos);
}
updateSliderLabel(scroller, valueStr);
apply();
}
}
void SettingsWindow::apply()
{
const Settings::CategorySettingVector changed = Settings::Manager::getPendingChanges();
MWBase::Environment::get().getWorld()->processChangedSettings(changed);
MWBase::Environment::get().getSoundManager()->processChangedSettings(changed);
MWBase::Environment::get().getWindowManager()->processChangedSettings(changed);
MWBase::Environment::get().getInputManager()->processChangedSettings(changed);
MWBase::Environment::get().getMechanicsManager()->processChangedSettings(changed);
Settings::Manager::resetPendingChanges();
}
void SettingsWindow::onKeyboardSwitchClicked(MyGUI::Widget* _sender)
{
if(mKeyboardMode)
return;
mKeyboardMode = true;
mKeyboardSwitch->setStateSelected(true);
mControllerSwitch->setStateSelected(false);
updateControlsBox();
resetScrollbars();
}
void SettingsWindow::onControllerSwitchClicked(MyGUI::Widget* _sender)
{
if(!mKeyboardMode)
return;
mKeyboardMode = false;
mKeyboardSwitch->setStateSelected(false);
mControllerSwitch->setStateSelected(true);
updateControlsBox();
resetScrollbars();
}
void SettingsWindow::updateControlsBox()
{
while (mControlsBox->getChildCount())
MyGUI::Gui::getInstance().destroyWidget(mControlsBox->getChildAt(0));
MWBase::Environment::get().getWindowManager()->removeStaticMessageBox();
std::vector<int> actions;
if(mKeyboardMode)
actions = MWBase::Environment::get().getInputManager()->getActionKeySorting();
else
actions = MWBase::Environment::get().getInputManager()->getActionControllerSorting();
for (const int& action : actions)
{
std::string desc = MWBase::Environment::get().getInputManager()->getActionDescription (action);
if (desc == "")
continue;
std::string binding;
if(mKeyboardMode)
binding = MWBase::Environment::get().getInputManager()->getActionKeyBindingName(action);
else
binding = MWBase::Environment::get().getInputManager()->getActionControllerBindingName(action);
Gui::SharedStateButton* leftText = mControlsBox->createWidget<Gui::SharedStateButton>("SandTextButton", MyGUI::IntCoord(), MyGUI::Align::Default);
leftText->setCaptionWithReplacing(desc);
Gui::SharedStateButton* rightText = mControlsBox->createWidget<Gui::SharedStateButton>("SandTextButton", MyGUI::IntCoord(), MyGUI::Align::Default);
rightText->setCaptionWithReplacing(binding);
rightText->setTextAlign (MyGUI::Align::Right);
rightText->setUserData(action); // save the action id for callbacks
rightText->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onRebindAction);
rightText->eventMouseWheel += MyGUI::newDelegate(this, &SettingsWindow::onInputTabMouseWheel);
Gui::ButtonGroup group;
group.push_back(leftText);
group.push_back(rightText);
Gui::SharedStateButton::createButtonGroup(group);
}
layoutControlsBox();
}
void SettingsWindow::updateLightSettings()
{
auto lightingMethod = MWBase::Environment::get().getResourceSystem()->getSceneManager()->getLightingMethod();
std::string lightingMethodStr = SceneUtil::LightManager::getLightingMethodString(lightingMethod);
mLightingMethodButton->removeAllItems();
std::array<SceneUtil::LightingMethod, 3> methods = {
SceneUtil::LightingMethod::FFP,
SceneUtil::LightingMethod::PerObjectUniform,
SceneUtil::LightingMethod::SingleUBO,
};
for (const auto& method : methods)
{
if (!MWBase::Environment::get().getResourceSystem()->getSceneManager()->isSupportedLightingMethod(method))
continue;
mLightingMethodButton->addItem(SceneUtil::LightManager::getLightingMethodString(method));
}
mLightingMethodButton->setIndexSelected(mLightingMethodButton->findItemIndexWith(lightingMethodStr));
}
void SettingsWindow::layoutControlsBox()
{
const int h = 18;
const int w = mControlsBox->getWidth() - 28;
const int noWidgetsInRow = 2;
const int totalH = mControlsBox->getChildCount() / noWidgetsInRow * h;
for (size_t i = 0; i < mControlsBox->getChildCount(); i++)
{
MyGUI::Widget * widget = mControlsBox->getChildAt(i);
widget->setCoord(0, i / noWidgetsInRow * h, w, h);
}
// Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the scrollbar is hidden
mControlsBox->setVisibleVScroll(false);
mControlsBox->setCanvasSize (mControlsBox->getWidth(), std::max(totalH, mControlsBox->getHeight()));
mControlsBox->setVisibleVScroll(true);
}
void SettingsWindow::resizeScriptSettings()
{
constexpr int minListWidth = 150;
constexpr float relativeListWidth = 0.2f;
constexpr int padding = 2;
constexpr int outerPadding = padding * 2;
MyGUI::IntSize parentSize = mScriptFilter->getParent()->getClientCoord().size();
int listWidth = std::max(minListWidth, static_cast<int>(parentSize.width * relativeListWidth));
int filterHeight = mScriptFilter->getSize().height;
int listHeight = parentSize.height - mScriptList->getPosition().top - outerPadding;
mScriptFilter->setSize({ listWidth, filterHeight });
mScriptList->setSize({ listWidth, listHeight });
mScriptBox->setPosition({ listWidth + padding, 0 });
mScriptBox->setSize({ parentSize.width - listWidth - padding, parentSize.height - outerPadding });
mScriptDisabled->setPosition({0, 0});
mScriptDisabled->setSize(parentSize);
}
namespace
{
std::string escapeRegex(const std::string& str)
{
static const std::regex specialChars(R"r([\^\.\[\$\(\)\|\*\+\?\{])r", std::regex_constants::extended);
return std::regex_replace(str, specialChars, R"(\$&)");
}
std::regex wordSearch(const std::string& query)
{
static const std::regex wordsRegex(R"([^[:space:]]+)", std::regex_constants::extended);
auto wordsBegin = std::sregex_iterator(query.begin(), query.end(), wordsRegex);
auto wordsEnd = std::sregex_iterator();
std::string searchRegex("(");
for (auto it = wordsBegin; it != wordsEnd; ++it)
{
if (it != wordsBegin)
searchRegex += '|';
searchRegex += escapeRegex(query.substr(it->position(), it->length()));
}
searchRegex += ')';
// query had only whitespace characters
if (searchRegex == "()")
searchRegex = "^(.*)$";
return std::regex(searchRegex, std::regex_constants::extended | std::regex_constants::icase);
}
double weightedSearch(const std::regex& regex, const std::string& text)
{
std::smatch matches;
std::regex_search(text, matches, regex);
// need a signed value, so cast to double (not an integer type to guarantee no overflow)
return static_cast<double>(matches.size());
}
}
void SettingsWindow::renderScriptSettings()
{
mScriptAdapter->detach();
mCurrentPage = -1;
mScriptList->removeAllItems();
mScriptView->setCanvasSize({0, 0});
struct WeightedPage {
size_t mIndex;
std::string mName;
double mNameWeight;
double mHintWeight;
constexpr auto tie() const { return std::tie(mNameWeight, mHintWeight, mName); }
constexpr bool operator<(const WeightedPage& rhs) const { return tie() < rhs.tie(); }
};
std::regex searchRegex = wordSearch(mScriptFilter->getCaption());
std::vector<WeightedPage> weightedPages;
weightedPages.reserve(LuaUi::scriptSettingsPageCount());
for (size_t i = 0; i < LuaUi::scriptSettingsPageCount(); ++i)
{
LuaUi::ScriptSettingsPage page = LuaUi::scriptSettingsPageAt(i);
double nameWeight = weightedSearch(searchRegex, page.mName);
double hintWeight = weightedSearch(searchRegex, page.mSearchHints);
if ((nameWeight + hintWeight) > 0)
weightedPages.push_back({ i, page.mName, -nameWeight, -hintWeight });
}
std::sort(weightedPages.begin(), weightedPages.end());
for (const WeightedPage& weightedPage : weightedPages)
mScriptList->addItem(weightedPage.mName, weightedPage.mIndex);
// Hide script settings tab when the game world isn't loaded and scripts couldn't add their settings
bool disabled = LuaUi::scriptSettingsPageCount() == 0;
mScriptDisabled->setVisible(disabled);
mScriptFilter->setVisible(!disabled);
mScriptList->setVisible(!disabled);
mScriptBox->setVisible(!disabled);
}
void SettingsWindow::onScriptFilterChange(MyGUI::EditBox*)
{
renderScriptSettings();
}
void SettingsWindow::onScriptListSelection(MyGUI::ListBox*, size_t index)
{
mScriptAdapter->detach();
mCurrentPage = -1;
if (index < mScriptList->getItemCount())
{
mCurrentPage = *mScriptList->getItemDataAt<size_t>(index);
LuaUi::attachPageAt(mCurrentPage, mScriptAdapter);
}
mScriptView->setCanvasSize(mScriptAdapter->getSize());
}
void SettingsWindow::onRebindAction(MyGUI::Widget* _sender)
{
int actionId = *_sender->getUserData<int>();
_sender->castType<MyGUI::Button>()->setCaptionWithReplacing("#{sNone}");
MWBase::Environment::get().getWindowManager ()->staticMessageBox ("#{sControlsMenu3}");
MWBase::Environment::get().getWindowManager ()->disallowMouse();
MWBase::Environment::get().getInputManager ()->enableDetectingBindingMode (actionId, mKeyboardMode);
}
void SettingsWindow::onInputTabMouseWheel(MyGUI::Widget* _sender, int _rel)
{
if (mControlsBox->getViewOffset().top + _rel*0.3f > 0)
mControlsBox->setViewOffset(MyGUI::IntPoint(0, 0));
else
mControlsBox->setViewOffset(MyGUI::IntPoint(0, static_cast<int>(mControlsBox->getViewOffset().top + _rel*0.3f)));
}
void SettingsWindow::onResetDefaultBindings(MyGUI::Widget* _sender)
{
ConfirmationDialog* dialog = MWBase::Environment::get().getWindowManager()->getConfirmationDialog();
dialog->askForConfirmation("#{sNotifyMessage66}");
dialog->eventOkClicked.clear();
dialog->eventOkClicked += MyGUI::newDelegate(this, &SettingsWindow::onResetDefaultBindingsAccept);
dialog->eventCancelClicked.clear();
}
void SettingsWindow::onResetDefaultBindingsAccept()
{
if(mKeyboardMode)
MWBase::Environment::get().getInputManager ()->resetToDefaultKeyBindings ();
else
MWBase::Environment::get().getInputManager()->resetToDefaultControllerBindings();
updateControlsBox ();
}
void SettingsWindow::onOpen()
{
highlightCurrentResolution();
updateControlsBox();
updateLightSettings();
resetScrollbars();
renderScriptSettings();
resizeScriptSettings();
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mOkButton);
}
void SettingsWindow::onWindowResize(MyGUI::Window *_sender)
{
layoutControlsBox();
resizeScriptSettings();
}
void SettingsWindow::computeMinimumWindowSize()
{
auto* window = mMainWidget->castType<MyGUI::Window>();
auto minSize = window->getMinSize();
// Window should be at minimum wide enough to show all tabs.
int tabBarWidth = 0;
for (uint32_t i = 0; i < mSettingsTab->getItemCount(); i++)
{
tabBarWidth += mSettingsTab->getButtonWidthAt(i);
}
// Need to include window margins
int margins = mMainWidget->getWidth() - mSettingsTab->getWidth();
int minimumWindowWidth = tabBarWidth + margins;
if (minimumWindowWidth > minSize.width)
{
minSize.width = minimumWindowWidth;
window->setMinSize(minSize);
// Make a dummy call to setSize so MyGUI can apply any resize resulting from the change in MinSize
mMainWidget->setSize(mMainWidget->getSize());
}
}
void SettingsWindow::resetScrollbars()
{
mResolutionList->setScrollPosition(0);
mControlsBox->setViewOffset(MyGUI::IntPoint(0, 0));
}
}