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74 lines
3.2 KiB
C++
74 lines
3.2 KiB
C++
#include "luabindings.hpp"
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#include "worldview.hpp"
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namespace sol
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{
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template <>
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struct is_automagical<MWLua::AsyncPackageId> : std::false_type {};
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template <>
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struct is_automagical<LuaUtil::Callback> : std::false_type {};
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}
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namespace MWLua
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{
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struct TimerCallback
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{
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AsyncPackageId mAsyncId;
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std::string mName;
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};
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sol::function getAsyncPackageInitializer(const Context& context)
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{
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using TimerType = LuaUtil::ScriptsContainer::TimerType;
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sol::usertype<AsyncPackageId> api = context.mLua->sol().new_usertype<AsyncPackageId>("AsyncPackage");
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api["registerTimerCallback"] = [](const AsyncPackageId& asyncId, std::string_view name, sol::function callback)
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{
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asyncId.mContainer->registerTimerCallback(asyncId.mScriptId, name, std::move(callback));
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return TimerCallback{asyncId, std::string(name)};
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};
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api["newSimulationTimer"] = [world=context.mWorldView](const AsyncPackageId&, double delay,
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const TimerCallback& callback, sol::object callbackArg)
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{
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callback.mAsyncId.mContainer->setupSerializableTimer(
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TimerType::SIMULATION_TIME, world->getSimulationTime() + delay,
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callback.mAsyncId.mScriptId, callback.mName, std::move(callbackArg));
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};
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api["newGameTimer"] = [world=context.mWorldView](const AsyncPackageId&, double delay,
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const TimerCallback& callback, sol::object callbackArg)
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{
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callback.mAsyncId.mContainer->setupSerializableTimer(
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TimerType::GAME_TIME, world->getGameTime() + delay,
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callback.mAsyncId.mScriptId, callback.mName, std::move(callbackArg));
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};
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api["newUnsavableSimulationTimer"] = [world=context.mWorldView](const AsyncPackageId& asyncId, double delay, sol::function callback)
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{
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asyncId.mContainer->setupUnsavableTimer(
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TimerType::SIMULATION_TIME, world->getSimulationTime() + delay, asyncId.mScriptId, std::move(callback));
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};
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api["newUnsavableGameTimer"] = [world=context.mWorldView](const AsyncPackageId& asyncId, double delay, sol::function callback)
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{
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asyncId.mContainer->setupUnsavableTimer(
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TimerType::GAME_TIME, world->getGameTime() + delay, asyncId.mScriptId, std::move(callback));
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};
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api["callback"] = [](const AsyncPackageId& asyncId, sol::function fn) -> LuaUtil::Callback
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{
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return LuaUtil::Callback{std::move(fn), asyncId.mHiddenData};
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};
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sol::usertype<LuaUtil::Callback> callbackType = context.mLua->sol().new_usertype<LuaUtil::Callback>("Callback");
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callbackType[sol::meta_function::call] =
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[](const LuaUtil::Callback& callback, sol::variadic_args va) { return callback.call(sol::as_args(va)); };
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auto initializer = [](sol::table hiddenData)
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{
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LuaUtil::ScriptsContainer::ScriptId id = hiddenData[LuaUtil::ScriptsContainer::sScriptIdKey];
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return AsyncPackageId{id.mContainer, id.mIndex, hiddenData};
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};
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return sol::make_object(context.mLua->sol(), initializer);
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}
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}
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