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OpenMW/apps/openmw/mwclass/static.hpp
2022-04-06 16:49:25 +02:00

35 lines
1.3 KiB
C++

#ifndef GAME_MWCLASS_STATIC_H
#define GAME_MWCLASS_STATIC_H
#include "../mwworld/registeredclass.hpp"
namespace MWClass
{
class Static : public MWWorld::RegisteredClass<Static>
{
friend MWWorld::RegisteredClass<Static>;
Static();
MWWorld::Ptr copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const override;
public:
void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const override;
///< Add reference into a cell for rendering
void insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const override;
void insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const override;
std::string getName (const MWWorld::ConstPtr& ptr) const override;
///< \return name or ID; can return an empty string.
bool hasToolTip (const MWWorld::ConstPtr& ptr) const override;
///< @return true if this object has a tooltip when focused (default implementation: true)
std::string getModel(const MWWorld::ConstPtr &ptr) const override;
};
}
#endif