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elsid db7d0adfe8
Define settings values based on documentation
Using docs/source/reference/modding/settings/*.rst and
files/settings-default.cfg files content.
2023-03-28 20:47:34 +02:00

31 lines
1.1 KiB
C++

#ifndef OPENMW_COMPONENTS_SETTINGS_CATEGORIES_WATER_H
#define OPENMW_COMPONENTS_SETTINGS_CATEGORIES_WATER_H
#include "components/settings/sanitizerimpl.hpp"
#include "components/settings/settingvalue.hpp"
#include <osg/Math>
#include <osg/Vec2f>
#include <osg/Vec3f>
#include <cstdint>
#include <string>
#include <string_view>
namespace Settings
{
struct WaterCategory
{
SettingValue<bool> mShader{ "Water", "shader" };
SettingValue<int> mRttSize{ "Water", "rtt size", makeMaxSanitizerInt(1) };
SettingValue<bool> mRefraction{ "Water", "refraction" };
SettingValue<int> mReflectionDetail{ "Water", "reflection detail", makeEnumSanitizerInt({ 0, 1, 2, 3, 4, 5 }) };
SettingValue<int> mRainRippleDetail{ "Water", "rain ripple detail", makeEnumSanitizerInt({ 0, 1, 2 }) };
SettingValue<float> mSmallFeatureCullingPixelSize{ "Water", "small feature culling pixel size",
makeMaxStrictSanitizerFloat(0) };
SettingValue<float> mRefractionScale{ "Water", "refraction scale", makeClampSanitizerFloat(0, 1) };
};
}
#endif