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Using docs/source/reference/modding/settings/*.rst and files/settings-default.cfg files content.
63 lines
3.3 KiB
C++
63 lines
3.3 KiB
C++
#ifndef OPENMW_COMPONENTS_SETTINGS_CATEGORIES_STEREOVIEW_H
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#define OPENMW_COMPONENTS_SETTINGS_CATEGORIES_STEREOVIEW_H
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#include "components/settings/sanitizerimpl.hpp"
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#include "components/settings/settingvalue.hpp"
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#include <osg/Math>
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#include <osg/Vec2f>
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#include <osg/Vec3f>
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#include <cstdint>
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#include <string>
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#include <string_view>
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namespace Settings
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{
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struct StereoViewCategory
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{
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SettingValue<int> mEyeResolutionX{ "Stereo View", "eye resolution x", makeMaxSanitizerInt(1) };
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SettingValue<int> mEyeResolutionY{ "Stereo View", "eye resolution y", makeMaxSanitizerInt(1) };
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SettingValue<double> mLeftEyeOffsetX{ "Stereo View", "left eye offset x" };
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SettingValue<double> mLeftEyeOffsetY{ "Stereo View", "left eye offset y" };
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SettingValue<double> mLeftEyeOffsetZ{ "Stereo View", "left eye offset z" };
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SettingValue<double> mLeftEyeOrientationX{ "Stereo View", "left eye orientation x",
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makeClampSanitizerDouble(-1, 1) };
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SettingValue<double> mLeftEyeOrientationY{ "Stereo View", "left eye orientation y",
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makeClampSanitizerDouble(-1, 1) };
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SettingValue<double> mLeftEyeOrientationZ{ "Stereo View", "left eye orientation z",
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makeClampSanitizerDouble(-1, 1) };
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SettingValue<double> mLeftEyeOrientationW{ "Stereo View", "left eye orientation w",
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makeClampSanitizerDouble(-1, 1) };
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SettingValue<double> mLeftEyeFovLeft{ "Stereo View", "left eye fov left",
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makeClampSanitizerDouble(-osg::PI, osg::PI) };
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SettingValue<double> mLeftEyeFovRight{ "Stereo View", "left eye fov right",
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makeClampSanitizerDouble(-osg::PI, osg::PI) };
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SettingValue<double> mLeftEyeFovUp{ "Stereo View", "left eye fov up",
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makeClampSanitizerDouble(-osg::PI, osg::PI) };
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SettingValue<double> mLeftEyeFovDown{ "Stereo View", "left eye fov down",
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makeClampSanitizerDouble(-osg::PI, osg::PI) };
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SettingValue<double> mRightEyeOffsetX{ "Stereo View", "right eye offset x" };
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SettingValue<double> mRightEyeOffsetY{ "Stereo View", "right eye offset y" };
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SettingValue<double> mRightEyeOffsetZ{ "Stereo View", "right eye offset z" };
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SettingValue<double> mRightEyeOrientationX{ "Stereo View", "right eye orientation x",
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makeClampSanitizerDouble(-1, 1) };
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SettingValue<double> mRightEyeOrientationY{ "Stereo View", "right eye orientation y",
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makeClampSanitizerDouble(-1, 1) };
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SettingValue<double> mRightEyeOrientationZ{ "Stereo View", "right eye orientation z",
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makeClampSanitizerDouble(-1, 1) };
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SettingValue<double> mRightEyeOrientationW{ "Stereo View", "right eye orientation w",
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makeClampSanitizerDouble(-1, 1) };
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SettingValue<double> mRightEyeFovLeft{ "Stereo View", "right eye fov left",
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makeClampSanitizerDouble(-osg::PI, osg::PI) };
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SettingValue<double> mRightEyeFovRight{ "Stereo View", "right eye fov right",
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makeClampSanitizerDouble(-osg::PI, osg::PI) };
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SettingValue<double> mRightEyeFovUp{ "Stereo View", "right eye fov up",
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makeClampSanitizerDouble(-osg::PI, osg::PI) };
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SettingValue<double> mRightEyeFovDown{ "Stereo View", "right eye fov down",
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makeClampSanitizerDouble(-osg::PI, osg::PI) };
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};
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}
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#endif
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