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Using docs/source/reference/modding/settings/*.rst and files/settings-default.cfg files content.
35 lines
1.4 KiB
C++
35 lines
1.4 KiB
C++
#ifndef OPENMW_COMPONENTS_SETTINGS_CATEGORIES_FOG_H
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#define OPENMW_COMPONENTS_SETTINGS_CATEGORIES_FOG_H
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#include "components/settings/sanitizerimpl.hpp"
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#include "components/settings/settingvalue.hpp"
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#include <osg/Math>
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#include <osg/Vec2f>
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#include <osg/Vec3f>
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#include <cstdint>
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#include <string>
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#include <string_view>
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namespace Settings
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{
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struct FogCategory
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{
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SettingValue<bool> mUseDistantFog{ "Fog", "use distant fog" };
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SettingValue<float> mDistantLandFogStart{ "Fog", "distant land fog start" };
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SettingValue<float> mDistantLandFogEnd{ "Fog", "distant land fog end" };
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SettingValue<float> mDistantUnderwaterFogStart{ "Fog", "distant underwater fog start" };
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SettingValue<float> mDistantUnderwaterFogEnd{ "Fog", "distant underwater fog end" };
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SettingValue<float> mDistantInteriorFogStart{ "Fog", "distant interior fog start" };
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SettingValue<float> mDistantInteriorFogEnd{ "Fog", "distant interior fog end" };
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SettingValue<bool> mRadialFog{ "Fog", "radial fog" };
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SettingValue<bool> mExponentialFog{ "Fog", "exponential fog" };
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SettingValue<bool> mSkyBlending{ "Fog", "sky blending" };
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SettingValue<float> mSkyBlendingStart{ "Fog", "sky blending start", makeClampStrictMaxSanitizerFloat(0, 1) };
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SettingValue<osg::Vec2f> mSkyRttResolution{ "Fog", "sky rtt resolution" };
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};
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}
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#endif
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