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32 lines
610 B
C++
32 lines
610 B
C++
#include <iostream>
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#include <fstream>
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using namespace std;
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#include "../servers/sdl_gl_driver.hpp"
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using namespace Mangle::Rend2D;
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int main()
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{
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SDLGLDriver sdl;
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sdl.setVideoMode(640,480,0,false);
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sdl.setWindowTitle("Testing 123");
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Sprite *screen = sdl.getScreen();
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const char* imgName = "tile1-blue.png";
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Sprite *image = sdl.loadImage(imgName);
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for(int frames=0; frames<170; frames++)
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{
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screen->fill(0);
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for(int j=0; j<10; j++)
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for(int i=0; i<25; i++)
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screen->draw(image, 2*frames+30*j, 20*i);
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sdl.update();
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sdl.sleep(5);
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}
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return 0;
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}
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