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OpenMW/components/resource
Bo Svensson 4b1c009ffd
use StateSet define for translucentFramebuffer (#3138)
With this PR we test out osg's shader define system for a somewhat harmless feature. As we can see, our code becomes more concise and efficient in this case. Most importantly, we no longer create unneeded vertex shader objects.
2021-10-05 14:37:08 +02:00
..
animation.cpp
animation.hpp
bulletshape.cpp Dont copy-construct from a const-ref when used only as a const-ref 2021-08-29 20:22:34 +02:00
bulletshape.hpp Some actors are supposed to spawn on an object that belongs to an adjacent cell. 2021-06-28 09:36:04 +02:00
bulletshapemanager.cpp Move getFileExtension to common header and use instead of repeating same code 2021-09-14 18:09:55 +02:00
bulletshapemanager.hpp
imagemanager.cpp Move getFileExtension to common header and use instead of repeating same code 2021-09-14 18:09:55 +02:00
imagemanager.hpp
keyframemanager.cpp converts remaining osg::NodeCallback (#3147) 2021-10-05 14:21:12 +02:00
keyframemanager.hpp Sprinkle some references where it makes sense 2021-06-24 00:28:09 +02:00
multiobjectcache.cpp
multiobjectcache.hpp
niffilemanager.cpp
niffilemanager.hpp
objectcache.hpp
resourcemanager.hpp Avoid the terrain sync completely in most cases (#3103) 2021-09-16 22:11:19 +02:00
resourcesystem.cpp
resourcesystem.hpp
scenemanager.cpp use StateSet define for translucentFramebuffer (#3138) 2021-10-05 14:37:08 +02:00
scenemanager.hpp use StateSet define for translucentFramebuffer (#3138) 2021-10-05 14:37:08 +02:00
stats.cpp removes unused code (#3129) 2021-09-28 09:07:49 +02:00
stats.hpp