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4b1c009ffd
With this PR we test out osg's shader define system for a somewhat harmless feature. As we can see, our code becomes more concise and efficient in this case. Most importantly, we no longer create unneeded vertex shader objects. |
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.. | ||
animation.cpp | ||
animation.hpp | ||
bulletshape.cpp | ||
bulletshape.hpp | ||
bulletshapemanager.cpp | ||
bulletshapemanager.hpp | ||
imagemanager.cpp | ||
imagemanager.hpp | ||
keyframemanager.cpp | ||
keyframemanager.hpp | ||
multiobjectcache.cpp | ||
multiobjectcache.hpp | ||
niffilemanager.cpp | ||
niffilemanager.hpp | ||
objectcache.hpp | ||
resourcemanager.hpp | ||
resourcesystem.cpp | ||
resourcesystem.hpp | ||
scenemanager.cpp | ||
scenemanager.hpp | ||
stats.cpp | ||
stats.hpp |