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050b7d31aa
To not lock main thread when it tries to update objects.
48 lines
1.5 KiB
C++
48 lines
1.5 KiB
C++
#ifndef OPENMW_COMPONENTS_DETOURNAVIGATOR_CACHEDRECASTMESHMANAGER_H
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#define OPENMW_COMPONENTS_DETOURNAVIGATOR_CACHEDRECASTMESHMANAGER_H
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#include "recastmeshmanager.hpp"
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#include "version.hpp"
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#include "heightfieldshape.hpp"
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#include <components/misc/guarded.hpp>
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namespace DetourNavigator
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{
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class CachedRecastMeshManager
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{
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public:
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CachedRecastMeshManager(const Settings& settings, const TileBounds& bounds, std::size_t generation);
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bool addObject(const ObjectId id, const CollisionShape& shape, const btTransform& transform,
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const AreaType areaType);
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bool updateObject(const ObjectId id, const btTransform& transform, const AreaType areaType);
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std::optional<RemovedRecastMeshObject> removeObject(const ObjectId id);
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bool addWater(const osg::Vec2i& cellPosition, const int cellSize, const osg::Vec3f& shift);
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std::optional<Cell> removeWater(const osg::Vec2i& cellPosition);
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bool addHeightfield(const osg::Vec2i& cellPosition, int cellSize, const osg::Vec3f& shift,
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const HeightfieldShape& shape);
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std::optional<Cell> removeHeightfield(const osg::Vec2i& cellPosition);
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std::shared_ptr<RecastMesh> getMesh();
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bool isEmpty() const;
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void reportNavMeshChange(const Version& recastMeshVersion, const Version& navMeshVersion);
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Version getVersion() const;
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private:
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RecastMeshManager mImpl;
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Misc::ScopeGuarded<std::shared_ptr<RecastMesh>> mCached;
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};
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}
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#endif
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