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scrawl
de5a08a07d
Version should be 100 for GLSLES
2013-05-25 05:40:35 +02:00
..
atmosphere.shader
Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
2013-05-07 17:38:24 +02:00
atmosphere.shaderset
…
clouds.shader
Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
2013-05-07 17:38:24 +02:00
clouds.shaderset
…
core.h
Version should be 100 for GLSLES
2013-05-25 05:40:35 +02:00
moon.shader
Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
2013-05-07 17:38:24 +02:00
moon.shaderset
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mygui.mat
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mygui.shader
…
mygui.shaderset
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objects.mat
…
objects.shader
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objects.shaderset
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openmw.configuration
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quad.mat
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quad.shader
…
quad.shaderset
…
selection.mat
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selection.shader
…
selection.shaderset
…
shadowcaster.mat
…
shadowcaster.shader
…
shadowcaster.shaderset
…
shadows.h
…
sky.mat
Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
2013-05-07 17:38:24 +02:00
stars.shader
Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
2013-05-07 17:38:24 +02:00
stars.shaderset
…
sun.shader
Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
2013-05-07 17:38:24 +02:00
sun.shaderset
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terrain.shader
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terrain.shaderset
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underwater.h
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water.mat
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water.shader
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water.shaderset
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watersim_addimpulse.shader
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watersim_common.h
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watersim_heightmap.shader
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watersim_heighttonormal.shader
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watersim.mat
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watersim.shaderset
…