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OpenMW/apps/openmw/mwphysics/projectileconvexcallback.cpp
2022-10-09 10:39:43 +00:00

60 lines
1.9 KiB
C++

#include <BulletCollision/CollisionDispatch/btCollisionObject.h>
#include "collisiontype.hpp"
#include "projectile.hpp"
#include "projectileconvexcallback.hpp"
namespace MWPhysics
{
ProjectileConvexCallback::ProjectileConvexCallback(const btCollisionObject* caster, const btCollisionObject* me,
const btVector3& from, const btVector3& to, Projectile* proj)
: btCollisionWorld::ClosestConvexResultCallback(from, to)
, mCaster(caster)
, mMe(me)
, mProjectile(proj)
{
assert(mProjectile);
}
btScalar ProjectileConvexCallback::addSingleResult(
btCollisionWorld::LocalConvexResult& result, bool normalInWorldSpace)
{
const auto* hitObject = result.m_hitCollisionObject;
// don't hit the caster
if (hitObject == mCaster)
return 1.f;
// don't hit the projectile
if (hitObject == mMe)
return 1.f;
btCollisionWorld::ClosestConvexResultCallback::addSingleResult(result, normalInWorldSpace);
switch (hitObject->getBroadphaseHandle()->m_collisionFilterGroup)
{
case CollisionType_Actor:
{
if (!mProjectile->isValidTarget(hitObject))
return 1.f;
break;
}
case CollisionType_Projectile:
{
auto* target = static_cast<Projectile*>(hitObject->getUserPointer());
if (!mProjectile->isValidTarget(target->getCasterCollisionObject()))
return 1.f;
target->hit(mMe, m_hitPointWorld, m_hitNormalWorld);
break;
}
case CollisionType_Water:
{
mProjectile->setHitWater();
break;
}
}
mProjectile->hit(hitObject, m_hitPointWorld, m_hitNormalWorld);
return result.m_hitFraction;
}
}