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C++

#ifndef OPENMW_LUAUI_WIDGETLIST
#define OPENMW_LUAUI_WIDGETLIST
#include <string>
#include <unordered_map>
namespace LuaUi
{
void registerAllWidgets();
const std::unordered_map<std::string, std::string>& widgetTypeToName();
void clearGameInterface();
void clearMenuInterface();
}
#endif // OPENMW_LUAUI_WIDGETLIST