1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-26 18:35:20 +00:00
OpenMW/components
Chris Robinson d836b3d0ff Don't try to create animations if there's no text keys and nonaccum node.
Such meshes apparently use NiBSAnimationNode, a Bethesda-specific extension
which has animation-related info in its flags (values currently unknown).
2013-01-22 00:24:57 -08:00
..
2013-01-15 14:10:52 -08:00
2013-01-09 20:51:52 +01:00
2013-01-01 10:58:30 -08:00
2013-01-09 20:51:52 +01:00