mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-01-09 12:42:11 +00:00
215 lines
7.1 KiB
C++
215 lines
7.1 KiB
C++
#include "occlusionquery.hpp"
|
|
#include "renderconst.hpp"
|
|
|
|
#include <OgreRenderSystem.h>
|
|
#include <OgreRoot.h>
|
|
#include <OgreBillboardSet.h>
|
|
#include <OgreHardwareOcclusionQuery.h>
|
|
#include <OgreEntity.h>
|
|
#include <OgreSubEntity.h>
|
|
#include <OgreMaterialManager.h>
|
|
|
|
using namespace MWRender;
|
|
using namespace Ogre;
|
|
|
|
OcclusionQuery::OcclusionQuery(OEngine::Render::OgreRenderer* renderer, SceneNode* sunNode) :
|
|
mSunTotalAreaQuery(0), mSunVisibleAreaQuery(0), mActiveQuery(0),
|
|
mDoQuery(0), mSunVisibility(0),
|
|
mWasVisible(false),
|
|
mBBNode(0), mActive(false)
|
|
{
|
|
mRendering = renderer;
|
|
mSunNode = sunNode;
|
|
|
|
try {
|
|
RenderSystem* renderSystem = Root::getSingleton().getRenderSystem();
|
|
|
|
mSunTotalAreaQuery = renderSystem->createHardwareOcclusionQuery();
|
|
mSunVisibleAreaQuery = renderSystem->createHardwareOcclusionQuery();
|
|
|
|
mSupported = (mSunTotalAreaQuery != 0) && (mSunVisibleAreaQuery != 0);
|
|
}
|
|
catch (Ogre::Exception e)
|
|
{
|
|
mSupported = false;
|
|
}
|
|
|
|
if (!mSupported)
|
|
{
|
|
std::cout << "Hardware occlusion queries not supported." << std::endl;
|
|
return;
|
|
}
|
|
|
|
MaterialPtr matBase = MaterialManager::getSingleton().getByName("BaseWhiteNoLighting");
|
|
MaterialPtr matQueryArea = matBase->clone("QueryTotalPixels");
|
|
matQueryArea->setDepthWriteEnabled(false);
|
|
matQueryArea->setColourWriteEnabled(false);
|
|
matQueryArea->setDepthCheckEnabled(false); // Not occluded by objects
|
|
MaterialPtr matQueryVisible = matBase->clone("QueryVisiblePixels");
|
|
matQueryVisible->setDepthWriteEnabled(false);
|
|
matQueryVisible->setColourWriteEnabled(false); // Uncomment this to visualize the occlusion query
|
|
matQueryVisible->setDepthCheckEnabled(true); // Occluded by objects
|
|
matQueryVisible->setCullingMode(CULL_NONE);
|
|
matQueryVisible->setManualCullingMode(MANUAL_CULL_NONE);
|
|
|
|
if (sunNode)
|
|
mBBNode = mSunNode->getParentSceneNode()->createChildSceneNode();
|
|
|
|
mBBNodeReal = mRendering->getScene()->getRootSceneNode()->createChildSceneNode();
|
|
|
|
mBBQueryTotal = mRendering->getScene()->createBillboardSet(1);
|
|
mBBQueryTotal->setCastShadows(false);
|
|
mBBQueryTotal->setDefaultDimensions(150, 150);
|
|
mBBQueryTotal->createBillboard(Vector3::ZERO);
|
|
mBBQueryTotal->setMaterialName("QueryTotalPixels");
|
|
mBBQueryTotal->setRenderQueueGroup(RQG_OcclusionQuery+1);
|
|
mBBQueryTotal->setVisibilityFlags(RV_OcclusionQuery);
|
|
mBBNodeReal->attachObject(mBBQueryTotal);
|
|
|
|
mBBQueryVisible = mRendering->getScene()->createBillboardSet(1);
|
|
mBBQueryVisible->setCastShadows(false);
|
|
mBBQueryVisible->setDefaultDimensions(150, 150);
|
|
mBBQueryVisible->createBillboard(Vector3::ZERO);
|
|
mBBQueryVisible->setMaterialName("QueryVisiblePixels");
|
|
mBBQueryVisible->setRenderQueueGroup(RQG_OcclusionQuery+1);
|
|
mBBQueryVisible->setVisibilityFlags(RV_OcclusionQuery);
|
|
mBBNodeReal->attachObject(mBBQueryVisible);
|
|
|
|
mRendering->getScene()->addRenderObjectListener(this);
|
|
mRendering->getScene()->addRenderQueueListener(this);
|
|
mDoQuery = true;
|
|
}
|
|
|
|
OcclusionQuery::~OcclusionQuery()
|
|
{
|
|
mRendering->getScene()->removeRenderObjectListener (this);
|
|
mRendering->getScene()->removeRenderQueueListener(this);
|
|
|
|
RenderSystem* renderSystem = Root::getSingleton().getRenderSystem();
|
|
if (mSunTotalAreaQuery)
|
|
renderSystem->destroyHardwareOcclusionQuery(mSunTotalAreaQuery);
|
|
if (mSunVisibleAreaQuery)
|
|
renderSystem->destroyHardwareOcclusionQuery(mSunVisibleAreaQuery);
|
|
}
|
|
|
|
bool OcclusionQuery::supported()
|
|
{
|
|
return mSupported;
|
|
}
|
|
|
|
void OcclusionQuery::notifyRenderSingleObject(Renderable* rend, const Pass* pass, const AutoParamDataSource* source,
|
|
const LightList* pLightList, bool suppressRenderStateChanges)
|
|
{
|
|
if (!mActive) return;
|
|
|
|
// The following code activates and deactivates the occlusion queries
|
|
// so that the queries only include the rendering of the intended meshes
|
|
|
|
// Close the last occlusion query
|
|
// Each occlusion query should only last a single rendering
|
|
if (mActiveQuery != NULL)
|
|
{
|
|
mActiveQuery->endOcclusionQuery();
|
|
mActiveQuery = NULL;
|
|
}
|
|
|
|
// Open a new occlusion query
|
|
if (mDoQuery == true)
|
|
{
|
|
if (rend == mBBQueryTotal)
|
|
{
|
|
mActiveQuery = mSunTotalAreaQuery;
|
|
mWasVisible = true;
|
|
}
|
|
else if (rend == mBBQueryVisible)
|
|
{
|
|
mActiveQuery = mSunVisibleAreaQuery;
|
|
}
|
|
}
|
|
|
|
if (mActiveQuery != NULL)
|
|
mActiveQuery->beginOcclusionQuery();
|
|
}
|
|
|
|
void OcclusionQuery::renderQueueEnded(uint8 queueGroupId, const String& invocation, bool& repeatThisInvocation)
|
|
{
|
|
if (!mActive) return;
|
|
|
|
if (mActiveQuery != NULL)
|
|
{
|
|
mActiveQuery->endOcclusionQuery();
|
|
mActiveQuery = NULL;
|
|
}
|
|
/**
|
|
* for every beginOcclusionQuery(), we want a respective pullOcclusionQuery() and vice versa
|
|
* this also means that results can be wrong at other places if we pull, but beginOcclusionQuery() was never called
|
|
* this can happen for example if the object that is tested is outside of the view frustum
|
|
* to prevent this, check if the queries have been performed after everything has been rendered and if not, start them manually
|
|
*/
|
|
if (queueGroupId == RQG_SkiesLate)
|
|
{
|
|
if (mWasVisible == false && mDoQuery)
|
|
{
|
|
mSunTotalAreaQuery->beginOcclusionQuery();
|
|
mSunTotalAreaQuery->endOcclusionQuery();
|
|
mSunVisibleAreaQuery->beginOcclusionQuery();
|
|
mSunVisibleAreaQuery->endOcclusionQuery();
|
|
}
|
|
}
|
|
}
|
|
|
|
void OcclusionQuery::update(float duration)
|
|
{
|
|
if (!mSupported) return;
|
|
|
|
mWasVisible = false;
|
|
|
|
// Adjust the position of the sun billboards according to camera viewing distance
|
|
// we need to do this to make sure that _everything_ can occlude the sun
|
|
float dist = mRendering->getCamera()->getFarClipDistance();
|
|
if (dist==0) dist = 10000000;
|
|
dist -= 1000; // bias
|
|
dist /= 1000.f;
|
|
if (mBBNode)
|
|
{
|
|
mBBNode->setPosition(mSunNode->getPosition() * dist);
|
|
mBBNode->setScale(dist, dist, dist);
|
|
mBBNodeReal->setPosition(mBBNode->_getDerivedPosition());
|
|
mBBNodeReal->setScale(mBBNode->getScale());
|
|
}
|
|
|
|
// Stop occlusion queries until we get their information
|
|
// (may not happen on the same frame they are requested in)
|
|
mDoQuery = false;
|
|
|
|
if (!mSunTotalAreaQuery->isStillOutstanding()
|
|
&& !mSunVisibleAreaQuery->isStillOutstanding())
|
|
{
|
|
unsigned int totalPixels;
|
|
unsigned int visiblePixels;
|
|
|
|
mSunTotalAreaQuery->pullOcclusionQuery(&totalPixels);
|
|
mSunVisibleAreaQuery->pullOcclusionQuery(&visiblePixels);
|
|
|
|
if (totalPixels == 0)
|
|
{
|
|
// probably outside of the view frustum
|
|
mSunVisibility = 0;
|
|
}
|
|
else
|
|
{
|
|
mSunVisibility = float(visiblePixels) / float(totalPixels);
|
|
if (mSunVisibility > 1) mSunVisibility = 1;
|
|
}
|
|
|
|
mDoQuery = true;
|
|
}
|
|
}
|
|
|
|
void OcclusionQuery::setSunNode(Ogre::SceneNode* node)
|
|
{
|
|
mSunNode = node;
|
|
if (!mBBNode)
|
|
mBBNode = node->getParentSceneNode()->createChildSceneNode();
|
|
}
|