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OpenMW/apps/openmw/mwrender/objects.hpp

103 lines
2.8 KiB
C++

#ifndef _GAME_RENDER_OBJECTS_H
#define _GAME_RENDER_OBJECTS_H
#include <OgreColourValue.h>
#include <OgreAxisAlignedBox.h>
#include <openengine/ogre/renderer.hpp>
#include "../mwworld/fallback.hpp"
namespace MWWorld
{
class Ptr;
class CellStore;
}
namespace MWRender{
/// information about light needed for rendering
enum LightType
{
// These are all mutually exclusive
LT_Normal=0,
LT_Flicker=1,
LT_FlickerSlow=2,
LT_Pulse=3,
LT_PulseSlow=4
};
struct LightInfo
{
// Constants
std::string name; // ogre handle
Ogre::ColourValue colour;
float radius;
bool interior; // Does this light belong to an interior or exterior cell
LightType type;
// Runtime variables
float dir; // direction time is running...
float time; // current time
float phase; // current phase
LightInfo() :
dir(1.0f), time(0.0f), phase (0.0f),
interior(true), type(LT_Normal), radius(1.0)
{
}
};
class Objects{
OEngine::Render::OgreRenderer &mRenderer;
std::map<MWWorld::CellStore *, Ogre::SceneNode *> mCellSceneNodes;
std::map<MWWorld::CellStore *, Ogre::StaticGeometry*> mStaticGeometry;
std::map<MWWorld::CellStore *, Ogre::StaticGeometry*> mStaticGeometrySmall;
std::map<MWWorld::CellStore *, Ogre::AxisAlignedBox> mBounds;
std::vector<LightInfo> mLights;
Ogre::SceneNode* mRootNode;
bool mIsStatic;
static int uniqueID;
MWWorld::Fallback* mFallback;
float lightLinearValue();
float lightLinearRadiusMult();
bool lightQuadratic();
float lightQuadraticValue();
float lightQuadraticRadiusMult();
bool lightOutQuadInLin();
void clearSceneNode (Ogre::SceneNode *node);
///< Remove all movable objects from \a node.
public:
Objects(OEngine::Render::OgreRenderer& renderer, MWWorld::Fallback* fallback): mRenderer (renderer), mIsStatic(false), mFallback(fallback) {}
~Objects(){}
void insertBegin (const MWWorld::Ptr& ptr, bool enabled, bool static_);
void insertMesh (const MWWorld::Ptr& ptr, const std::string& mesh, bool light=false);
void insertLight (const MWWorld::Ptr& ptr, Ogre::Entity *skelBase=0, Ogre::Vector3 fallbackCenter=Ogre::Vector3(0.0f));
void enableLights();
void disableLights();
void update (const float dt);
///< per-frame update
Ogre::AxisAlignedBox getDimensions(MWWorld::CellStore*);
///< get a bounding box that encloses all objects in the specified cell
bool deleteObject (const MWWorld::Ptr& ptr);
///< \return found?
void removeCell(MWWorld::CellStore* store);
void buildStaticGeometry(MWWorld::CellStore &cell);
void setRootNode(Ogre::SceneNode* root);
void rebuildStaticGeometry();
/// Updates containing cell for object rendering data
void updateObjectCell(const MWWorld::Ptr &old, const MWWorld::Ptr &cur);
};
}
#endif