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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-08 09:37:53 +00:00
OpenMW/files/materials
2014-07-27 20:33:44 +02:00
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atmosphere.shader Shader compatibility fixes for GLSL ES 2014-07-27 20:33:44 +02:00
atmosphere.shaderset
clouds.shader Shader compatibility fixes for GLSL ES 2014-07-27 20:33:44 +02:00
clouds.shaderset
core.h Add parallax mapping for objects 2013-12-05 15:51:07 +01:00
moon.shader Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera. 2013-05-07 17:38:24 +02:00
moon.shaderset
mygui.mat
mygui.shader Shader compatibility fixes for GLSL ES 2014-07-27 20:33:44 +02:00
mygui.shaderset
objects.mat Support separate specular maps 2014-01-07 18:05:44 +01:00
objects.shader Shader compatibility fixes for GLSL ES 2014-07-27 20:33:44 +02:00
objects.shaderset
openmw.configuration
quad.mat
quad.shader
quad.shaderset
selection.mat
selection.shader
selection.shaderset
shadowcaster.mat
shadowcaster.shader
shadowcaster.shaderset
shadows.h
sky.mat Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera. 2013-05-07 17:38:24 +02:00
stars.shader Rotate clouds/particles to come from red mountain (Fixes #245) 2014-06-27 03:22:00 +02:00
stars.shaderset
sun.shader Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera. 2013-05-07 17:38:24 +02:00
sun.shaderset
terrain.shader Shader compatibility fixes for GLSL ES 2014-07-27 20:33:44 +02:00
terrain.shaderset
underwater.h WIP fix 2014-06-16 17:08:02 -04:00
water.mat Enable mipmap generator for 1.9+ 2013-12-31 00:54:40 +01:00
water.shader WIP fix 2014-06-16 17:08:02 -04:00
water.shaderset
watersim_addimpulse.shader
watersim_common.h
watersim_heightmap.shader
watersim_heighttonormal.shader
watersim.mat
watersim.shaderset