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fea4fb6e69
Even when target is not reachable actor will try to run there either because target navmesh polygon is selected within extended area or because partial path is built to the closest possible polygon. |
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.. | ||
gettilespositions.cpp | ||
navigator.cpp | ||
navmeshtilescache.cpp | ||
operators.hpp | ||
recastmeshbuilder.cpp | ||
recastmeshobject.cpp | ||
settingsutils.cpp | ||
tilecachedrecastmeshmanager.cpp |