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OpenMW/apps/openmw_test_suite/detournavigator
elsid fea4fb6e69
Make AiPursue path destination to be as close as possible to target
Even when target is not reachable actor will try to run there either because
target navmesh polygon is selected within extended area or because partial path
is built to the closest possible polygon.
2021-08-18 23:44:36 +02:00
..
gettilespositions.cpp
navigator.cpp Make AiPursue path destination to be as close as possible to target 2021-08-18 23:44:36 +02:00
navmeshtilescache.cpp Add functions to get length of recast type arrays 2021-08-12 22:43:01 +02:00
operators.hpp
recastmeshbuilder.cpp Store heightfields as array of heights instead of triangles 2021-07-26 00:22:21 +02:00
recastmeshobject.cpp Store reference to BulletShapeInstance for btCollisionShape 2021-08-03 12:21:56 +02:00
settingsutils.cpp
tilecachedrecastmeshmanager.cpp Remove redundant TileCachedRecastMeshManager::hasTile function 2021-08-12 22:40:06 +02:00