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OpenMW/apps/openmw/mwrender/objects.cpp
2011-11-02 22:41:48 -04:00

34 lines
904 B
C++

#include "objects.hpp"
#include <OgreSceneNode.h>
using namespace MWRender;
void Objects::insertBegin (const MWWorld::Ptr& ptr, bool enabled, bool static_){
Ogre::SceneNode* root = rend.getScene()->getRootSceneNode();
Ogre::SceneNode* cellnode;
if(cellSceneNodes.find(ptr.getCell()) == cellSceneNodes.end())
{
//Create the scenenode and put it in the map
cellnode = root->createChildSceneNode();
cellSceneNodes[ptr.getCell()] = cellnode;
assert(!cellnode->getChildIterator()->begin()); //Is this right?
}
else
{
cellnode = (cellSceneNodes.find(ptr.getCell()))->second;
}
Ogre::SceneNode* insert = cellnode->createChildSceneNode();
ptr.getRefData().setBaseNode(insert);
isStatic = static_;
}
void Objects::insertMesh (const MWWorld::Ptr& ptr, const std::string& mesh){
}
void Objects::insertLight (const MWWorld::Ptr& ptr, float r, float g, float b, float radius){
}