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Michał Ściubidło d47bfbe69c Implement AI greeting states.
Greeting consist of 3 phases:
- none - default one, greeting state can only change to "in progress"
  when near enough and some time passes
- in progress - NPC says his greating and rotates toward player,
  state can only change to "done" after some time
- done - rotation is stoped, after idling can go away from player,
  state can only change to "none" when player and NPC are faraway
2014-07-28 23:45:26 +01:00
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2013-12-05 15:46:33 +01:00
2014-07-28 09:02:24 +02:00
2014-07-28 23:45:26 +01:00
2014-07-12 18:53:22 +02:00