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.gitignore
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actoranimation.cpp
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Fix weapon sheathing for non-nif meshes
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2024-03-25 21:03:59 +00:00 |
actoranimation.hpp
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actorspaths.cpp
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Use state sets without transparency support for recast mesh and agents paths
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2024-05-24 00:05:10 +02:00 |
actorspaths.hpp
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Share state sets for recast mesh tiles and actors paths
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2024-05-24 00:05:09 +02:00 |
actorutil.cpp
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Fix weapon sheathing for non-nif meshes
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2024-03-25 21:03:59 +00:00 |
actorutil.hpp
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Fix weapon sheathing for non-nif meshes
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2024-03-25 21:03:59 +00:00 |
animation.cpp
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.nif check, matrix mult feedback, auto usage, reuse NodeMap typedef
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2024-04-11 02:16:06 +01:00 |
animation.hpp
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Fix AnimState initialization
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2024-04-27 14:47:23 +02:00 |
animationpriority.hpp
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blendmask.hpp
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bonegroup.hpp
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bulletdebugdraw.cpp
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bulletdebugdraw.hpp
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camera.cpp
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Add option to use camera as sound listener
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2024-02-13 09:18:18 +00:00 |
camera.hpp
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Add option to use camera as sound listener
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2024-02-13 09:18:18 +00:00 |
cell.hpp
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characterpreview.cpp
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Affect correct texture units when disabling shadows for stateset
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2024-02-20 21:02:31 +00:00 |
characterpreview.hpp
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creatureanimation.cpp
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Make torches held by creatures emit light
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2024-05-26 09:52:50 +02:00 |
creatureanimation.hpp
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distortion.cpp
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distortion.hpp
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effectmanager.cpp
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effectmanager.hpp
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esm4npcanimation.cpp
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esm4npcanimation.hpp
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fogmanager.cpp
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fogmanager.hpp
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globalmap.cpp
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globalmap.hpp
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groundcover.cpp
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Report more stats from caches
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2024-03-29 14:25:39 +01:00 |
groundcover.hpp
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landmanager.cpp
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Report more stats from caches
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2024-03-29 14:25:39 +01:00 |
landmanager.hpp
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Split ESM headers
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2024-05-03 01:55:20 +02:00 |
localmap.cpp
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Affect correct texture units when disabling shadows for stateset
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2024-02-20 21:02:31 +00:00 |
localmap.hpp
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luminancecalculator.cpp
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luminancecalculator.hpp
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navmesh.cpp
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Use state sets without transparency support for recast mesh and agents paths
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2024-05-24 00:05:10 +02:00 |
navmesh.hpp
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Share state sets for recast mesh tiles and actors paths
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2024-05-24 00:05:09 +02:00 |
npcanimation.cpp
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Don't update head animation if the animation is paused (#7980)
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2024-05-15 01:38:32 +03:00 |
npcanimation.hpp
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objectpaging.cpp
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Move key when inserting item to mLODNameCache
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2024-06-02 13:16:22 +02:00 |
objectpaging.hpp
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Move collectESM3References to unnamed namespace
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2024-06-02 13:16:21 +02:00 |
objects.cpp
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objects.hpp
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pathgrid.cpp
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pathgrid.hpp
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pingpongcanvas.cpp
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add choice widget type to postprocessing uniforms
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2024-03-21 17:48:30 -07:00 |
pingpongcanvas.hpp
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pingpongcull.cpp
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pingpongcull.hpp
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postprocessor.cpp
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Consistently avoid null pointer dereferencing in postprocessor (#7587)
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2024-03-24 13:40:45 +03:00 |
postprocessor.hpp
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precipitationocclusion.cpp
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precipitationocclusion.hpp
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recastmesh.cpp
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Use state sets without transparency support for recast mesh and agents paths
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2024-05-24 00:05:10 +02:00 |
recastmesh.hpp
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Share state sets for recast mesh tiles and actors paths
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2024-05-24 00:05:09 +02:00 |
renderbin.hpp
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renderinginterface.hpp
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renderingmanager.cpp
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Log caught exceptions
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2024-05-26 02:52:11 +02:00 |
renderingmanager.hpp
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Merge branch 'debugdrawdebugged' into 'master'
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2024-02-17 18:56:21 +00:00 |
rendermode.hpp
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ripples.cpp
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Convert water/ripple defines to camelCase
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2024-04-04 21:12:47 +03:00 |
ripples.hpp
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Update ripples surface only when there is need to do so
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2024-02-20 00:44:39 +01:00 |
ripplesimulation.cpp
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ripplesimulation.hpp
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rotatecontroller.cpp
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.nif check, matrix mult feedback, auto usage, reuse NodeMap typedef
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2024-04-11 02:16:06 +01:00 |
rotatecontroller.hpp
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screenshotmanager.cpp
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Use the right shader for 360-degree screenshots
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2024-03-24 13:45:46 +03:00 |
screenshotmanager.hpp
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sky.cpp
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Restructure colormasks at higher level
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2024-03-23 21:56:30 +00:00 |
sky.hpp
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skyutil.cpp
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Support defining the texture type with a state attribute (#6240)
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2024-05-18 23:11:20 +03:00 |
skyutil.hpp
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terrainstorage.cpp
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Use more appropriate types in terrain storage
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2024-05-23 18:48:54 +02:00 |
terrainstorage.hpp
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Use more appropriate types in terrain storage
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2024-05-23 18:48:54 +02:00 |
transparentpass.cpp
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transparentpass.hpp
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util.cpp
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Support defining the texture type with a state attribute (#6240)
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2024-05-18 23:11:20 +03:00 |
util.hpp
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vismask.hpp
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Exclude debug rendering from toggleworld
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2024-05-24 01:08:15 +02:00 |
water.cpp
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Apply filtering settings to water normal map
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2024-06-03 11:12:29 +03:00 |
water.hpp
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weaponanimation.cpp
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weaponanimation.hpp
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