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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-01 03:21:41 +00:00
OpenMW/files/opencs
David Carlier 83bab29e4b Mainly making compilable under OpenBSD.
Renaming one resource file as the space led to issue for qt/moc.
2016-08-06 19:00:27 +01:00
..
raster Add composite icon for exterior cell controls in scene view, along with source SVG and a bash script that I used to assemble all possible status combinations 2016-04-21 17:25:53 +03:00
scalable Add composite icon for exterior cell controls in scene view, along with source SVG and a bash script that I used to assemble all possible status combinations 2016-04-21 17:25:53 +03:00
activator.png
add.png
added.png
apparatus.png
armor.png
attribute.png
base.png
birthsign.png
body-part.png
book.png
cell.png
class.png
clothing.png
container.png
creature.png
defaultfilters
dialogoue-info.png
dialogoue-journal.png
dialogoue-regular.png
dialogue-greeting.png
dialogue-persuasion.png
dialogue-speech.png
door.png
edit-clone.png
edit-delete.png
edit-preview.png
edit-undo.png
enchantment.png
eyeballdude.png render window controls icons 2014-07-30 07:55:21 -05:00
faction.png
filter.png
flying-eye.png Mainly making compilable under OpenBSD. 2016-08-06 19:00:27 +01:00
globvar.png
GMST.png
go-next.png
go-previous.png
Info.png
ingredient.png
land.png
landpaint.png
LandTexture.png
leveled-creature.png
leveled-item.png
light.png
Lightbulb-48.png
lockpick.png
magic-effect.png
magicrabbit.png
map.png
miscellaneous.png
modified.png
Moon-48.png
multitype.png
npc.png
openmw-cs.png renamed opencs into openmw-cs 2015-02-03 13:18:03 +01:00
orbit2.png render window controls icons 2014-07-30 07:55:21 -05:00
PathGrid.png
placeholder.png use placeholder icons in OpenCS when no proper icon is available 2014-11-13 12:09:10 +01:00
potion.png
probe.png
race.png
random-item.png
random.png
removed.png
repair.png
resources.qrc Mainly making compilable under OpenBSD. 2016-08-06 19:00:27 +01:00
scene-exterior-arrows.png Add composite icon for exterior cell controls in scene view, along with source SVG and a bash script that I used to assemble all possible status combinations 2016-04-21 17:25:53 +03:00
scene-exterior-borders.png Add composite icon for exterior cell controls in scene view, along with source SVG and a bash script that I used to assemble all possible status combinations 2016-04-21 17:25:53 +03:00
scene-exterior-marker.png Add composite icon for exterior cell controls in scene view, along with source SVG and a bash script that I used to assemble all possible status combinations 2016-04-21 17:25:53 +03:00
scene-exterior-markers.png Add composite icon for exterior cell controls in scene view, along with source SVG and a bash script that I used to assemble all possible status combinations 2016-04-21 17:25:53 +03:00
scene-exterior-status-0.png Add composite icon for exterior cell controls in scene view, along with source SVG and a bash script that I used to assemble all possible status combinations 2016-04-21 17:25:53 +03:00
scene-exterior-status-1.png Add composite icon for exterior cell controls in scene view, along with source SVG and a bash script that I used to assemble all possible status combinations 2016-04-21 17:25:53 +03:00
scene-exterior-status-2.png Add composite icon for exterior cell controls in scene view, along with source SVG and a bash script that I used to assemble all possible status combinations 2016-04-21 17:25:53 +03:00
scene-exterior-status-3.png Add composite icon for exterior cell controls in scene view, along with source SVG and a bash script that I used to assemble all possible status combinations 2016-04-21 17:25:53 +03:00
scene-exterior-status-4.png Add composite icon for exterior cell controls in scene view, along with source SVG and a bash script that I used to assemble all possible status combinations 2016-04-21 17:25:53 +03:00
scene-exterior-status-5.png Add composite icon for exterior cell controls in scene view, along with source SVG and a bash script that I used to assemble all possible status combinations 2016-04-21 17:25:53 +03:00
scene-exterior-status-6.png Add composite icon for exterior cell controls in scene view, along with source SVG and a bash script that I used to assemble all possible status combinations 2016-04-21 17:25:53 +03:00
scene-exterior-status-7.png Add composite icon for exterior cell controls in scene view, along with source SVG and a bash script that I used to assemble all possible status combinations 2016-04-21 17:25:53 +03:00
scene-play.png Add the "scene-play.png" icon for launching the game from OpenCS. Also included are SVG source and the GIMP XCF with transparency mask on the edges. 2014-11-26 00:20:45 +03:00
scene-view-fog.png Add my scene view icons: status overview icons, element toggle icons, parts from which they're assembled and the SVG master. 2014-11-23 17:39:01 +03:00
scene-view-pathgrid.png Add my scene view icons: status overview icons, element toggle icons, parts from which they're assembled and the SVG master. 2014-11-23 17:39:01 +03:00
scene-view-references.png Add my scene view icons: status overview icons, element toggle icons, parts from which they're assembled and the SVG master. 2014-11-23 17:39:01 +03:00
scene-view-status-0.png Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info 2016-04-21 15:18:30 +03:00
scene-view-status-1.png Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info 2016-04-21 15:18:30 +03:00
scene-view-status-2.png Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info 2016-04-21 15:18:30 +03:00
scene-view-status-3.png Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info 2016-04-21 15:18:30 +03:00
scene-view-status-4.png Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info 2016-04-21 15:18:30 +03:00
scene-view-status-5.png Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info 2016-04-21 15:18:30 +03:00
scene-view-status-6.png Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info 2016-04-21 15:18:30 +03:00
scene-view-status-7.png Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info 2016-04-21 15:18:30 +03:00
scene-view-status-8.png Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info 2016-04-21 15:18:30 +03:00
scene-view-status-9.png Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info 2016-04-21 15:18:30 +03:00
scene-view-status-10.png Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info 2016-04-21 15:18:30 +03:00
scene-view-status-11.png Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info 2016-04-21 15:18:30 +03:00
scene-view-status-12.png Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info 2016-04-21 15:18:30 +03:00
scene-view-status-13.png Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info 2016-04-21 15:18:30 +03:00
scene-view-status-14.png Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info 2016-04-21 15:18:30 +03:00
scene-view-status-15.png Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info 2016-04-21 15:18:30 +03:00
scene-view-status-16.png Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info 2016-04-21 15:18:30 +03:00
scene-view-status-17.png Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info 2016-04-21 15:18:30 +03:00
scene-view-status-18.png Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info 2016-04-21 15:18:30 +03:00
scene-view-status-19.png Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info 2016-04-21 15:18:30 +03:00
scene-view-status-20.png Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info 2016-04-21 15:18:30 +03:00
scene-view-status-21.png Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info 2016-04-21 15:18:30 +03:00
scene-view-status-22.png Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info 2016-04-21 15:18:30 +03:00
scene-view-status-23.png Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info 2016-04-21 15:18:30 +03:00
scene-view-status-24.png Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info 2016-04-21 15:18:30 +03:00
scene-view-status-25.png Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info 2016-04-21 15:18:30 +03:00
scene-view-status-26.png Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info 2016-04-21 15:18:30 +03:00
scene-view-status-27.png Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info 2016-04-21 15:18:30 +03:00
scene-view-status-28.png Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info 2016-04-21 15:18:30 +03:00
scene-view-status-29.png Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info 2016-04-21 15:18:30 +03:00
scene-view-status-30.png Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info 2016-04-21 15:18:30 +03:00
scene-view-status-31.png supply the correct icon (without the red line) for the default rendering state 2014-11-23 19:47:53 +03:00
scene-view-terrain.png Add my scene view icons: status overview icons, element toggle icons, parts from which they're assembled and the SVG master. 2014-11-23 17:39:01 +03:00
scene-view-water.png Add my scene view icons: status overview icons, element toggle icons, parts from which they're assembled and the SVG master. 2014-11-23 17:39:01 +03:00
script.png
skill.png
sound.png
soundgen.png
spell.png
static.png
Sun-48.png
weapon.png