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OpenMW/apps/openmw/mwscript/compilercontext.hpp
2016-12-15 13:09:40 +01:00

49 lines
1.4 KiB
C++

#ifndef GAME_SCRIPT_COMPILERCONTEXT_H
#define GAME_SCRIPT_COMPILERCONTEXT_H
#include <components/compiler/context.hpp>
namespace MWScript
{
class CompilerContext : public Compiler::Context
{
public:
enum Type
{
Type_Full, // global, local, targeted
Type_Dialogue,
Type_Console
};
private:
Type mType;
public:
CompilerContext (Type type);
/// Is the compiler allowed to declare local variables?
virtual bool canDeclareLocals() const;
/// 'l: long, 's': short, 'f': float, ' ': does not exist.
virtual char getGlobalType (const std::string& name) const;
virtual std::pair<char, bool> getMemberType (const std::string& name,
const std::string& id) const;
///< Return type of member variable \a name in script \a id or in script of reference of
/// \a id
/// \return first: 'l: long, 's': short, 'f': float, ' ': does not exist.
/// second: true: script of reference
virtual bool isId (const std::string& name) const;
///< Does \a name match an ID, that can be referenced?
virtual bool isJournalId (const std::string& name) const;
///< Does \a name match a journal ID?
};
}
#endif