1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-12 12:38:02 +00:00
OpenMW/apps/openmw
2013-11-23 20:24:52 +01:00
..
mwbase Add Bound & Summon effects (will need some adjustments later) 2013-11-21 17:14:23 +01:00
mwclass Use fWortChanceValue for making ingredient/potion effects visible 2013-11-21 17:19:41 +01:00
mwdialogue
mwgui Add starting gold for NPCs and creatures. Refactor gold removal in some gui windows (use containerstore method instead of a dependency on TradeWindow). Use real gold amount in trade window, not refill amount. 2013-11-21 17:19:30 +01:00
mwinput Release and show the cursor when focus lost 2013-11-20 16:07:14 +01:00
mwmechanics Fix shields being visible during spellcasting 2013-11-23 20:24:52 +01:00
mwrender Fix shields being visible during spellcasting 2013-11-23 20:24:52 +01:00
mwscript Remove redundant setLocals (already done by ContainerStore::add) 2013-11-21 17:19:41 +01:00
mwsound
mwworld Fix startNewGame assigning an already freed CellStore to the player Ptr supplied to WindowManager. Fixes a crash when equipping lights after starting a new game (bug 967). Side note: The inventory preview's Ptr being assigned a cell at all doesn't make sense, as that is used to determine the light setting which should be the same no matter which cell you're in. 2013-11-23 03:25:55 +01:00
CMakeLists.txt Merge remote-tracking branch 'scrawl/master' 2013-11-19 16:56:18 +01:00
config.hpp.cmake
crashcatcher.cpp Change is_debugger_attached to a different hack 2013-11-16 18:15:54 +01:00
doc.hpp
engine.cpp Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore. 2013-11-14 14:41:10 +01:00
engine.hpp
main.cpp gdb detection doesn't seem to work for the forked process 2013-11-16 20:55:41 +01:00