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OpenMW/apps/openmw/mwphysics/heightfield.cpp
2022-09-22 21:35:26 +03:00

113 lines
3.6 KiB
C++

#include "heightfield.hpp"
#include "mtphysics.hpp"
#include <components/bullethelpers/heightfield.hpp>
#include <osg/Object>
#include <BulletCollision/CollisionDispatch/btCollisionObject.h>
#include <BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h>
#include <LinearMath/btTransform.h>
#include <type_traits>
#if BT_BULLET_VERSION < 310
// Older Bullet versions only support `btScalar` heightfields.
// Our heightfield data is `float`.
//
// These functions handle conversion from `float` to `double` when
// `btScalar` is `double` (`BT_USE_DOUBLE_PRECISION`).
namespace
{
template <class T>
auto makeHeights(const T* heights, int verts)
-> std::enable_if_t<std::is_same<btScalar, T>::value, std::vector<btScalar>>
{
return {};
}
template <class T>
auto makeHeights(const T* heights, int verts)
-> std::enable_if_t<!std::is_same<btScalar, T>::value, std::vector<btScalar>>
{
return std::vector<btScalar>(heights, heights + static_cast<std::ptrdiff_t>(verts * verts));
}
template <class T>
auto getHeights(const T* floatHeights, const std::vector<btScalar>&)
-> std::enable_if_t<std::is_same<btScalar, T>::value, const btScalar*>
{
return floatHeights;
}
template <class T>
auto getHeights(const T*, const std::vector<btScalar>& btScalarHeights)
-> std::enable_if_t<!std::is_same<btScalar, T>::value, const btScalar*>
{
return btScalarHeights.data();
}
}
#endif
namespace MWPhysics
{
HeightField::HeightField(const float* heights, int x, int y, int size, int verts, float minH, float maxH,
const osg::Object* holdObject, PhysicsTaskScheduler* scheduler)
: mHoldObject(holdObject)
#if BT_BULLET_VERSION < 310
, mHeights(makeHeights(heights, verts))
#endif
, mTaskScheduler(scheduler)
{
#if BT_BULLET_VERSION < 310
mShape = std::make_unique<btHeightfieldTerrainShape>(
verts, verts, getHeights(heights, mHeights), 1, minH, maxH, 2, PHY_FLOAT, false);
#else
mShape = std::make_unique<btHeightfieldTerrainShape>(verts, verts, heights, minH, maxH, 2, false);
#endif
mShape->setUseDiamondSubdivision(true);
const float scaling = static_cast<float>(size) / static_cast<float>(verts - 1);
mShape->setLocalScaling(btVector3(scaling, scaling, 1));
#if BT_BULLET_VERSION >= 289
// Accelerates some collision tests.
//
// Note: The accelerator data structure in Bullet is only used
// in some operations. This could be improved, see:
// https://github.com/bulletphysics/bullet3/issues/3276
mShape->buildAccelerator();
#endif
const btTransform transform(
btQuaternion::getIdentity(), BulletHelpers::getHeightfieldShift(x, y, size, minH, maxH));
mCollisionObject = std::make_unique<btCollisionObject>();
mCollisionObject->setCollisionShape(mShape.get());
mCollisionObject->setWorldTransform(transform);
mTaskScheduler->addCollisionObject(
mCollisionObject.get(), CollisionType_HeightMap, CollisionType_Actor | CollisionType_Projectile);
}
HeightField::~HeightField()
{
mTaskScheduler->removeCollisionObject(mCollisionObject.get());
}
btCollisionObject* HeightField::getCollisionObject()
{
return mCollisionObject.get();
}
const btCollisionObject* HeightField::getCollisionObject() const
{
return mCollisionObject.get();
}
const btHeightfieldTerrainShape* HeightField::getShape() const
{
return mShape.get();
}
}