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32 lines
962 B
C++
32 lines
962 B
C++
#ifndef GAME_MWCLASS_BODYPART_H
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#define GAME_MWCLASS_BODYPART_H
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#include "../mwworld/class.hpp"
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namespace MWClass
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{
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class BodyPart : public MWWorld::Class
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{
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virtual MWWorld::Ptr copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const;
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public:
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virtual void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const;
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///< Add reference into a cell for rendering
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virtual void insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWPhysics::PhysicsSystem& physics) const;
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virtual std::string getName (const MWWorld::ConstPtr& ptr) const;
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///< \return name (the one that is to be presented to the user; not the internal one);
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/// can return an empty string.
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static void registerSelf();
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virtual std::string getModel(const MWWorld::ConstPtr &ptr) const;
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};
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}
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#endif
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