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OpenMW/components/sceneutil/navmesh.hpp
elsid cffcb6a897
Share state set between all navmesh tiles
Do not change GL_DEPTH because it's always disabled anyway.
2021-11-21 18:01:26 +01:00

30 lines
624 B
C++

#ifndef OPENMW_COMPONENTS_SCENEUTIL_NAVMESH_H
#define OPENMW_COMPONENTS_SCENEUTIL_NAVMESH_H
#include <osg/ref_ptr>
class dtNavMesh;
struct dtMeshTile;
namespace osg
{
class Group;
class StateSet;
}
namespace DetourNavigator
{
struct Settings;
}
namespace SceneUtil
{
osg::ref_ptr<osg::StateSet> makeNavMeshTileStateSet();
osg::ref_ptr<osg::Group> createNavMeshTileGroup(const dtNavMesh& navMesh, const dtMeshTile& meshTile,
const DetourNavigator::Settings& settings, const osg::ref_ptr<osg::StateSet>& groupStateSet,
const osg::ref_ptr<osg::StateSet>& debugDrawStateSet);
}
#endif