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cffcb6a897
Do not change GL_DEPTH because it's always disabled anyway.
30 lines
624 B
C++
30 lines
624 B
C++
#ifndef OPENMW_COMPONENTS_SCENEUTIL_NAVMESH_H
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#define OPENMW_COMPONENTS_SCENEUTIL_NAVMESH_H
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#include <osg/ref_ptr>
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class dtNavMesh;
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struct dtMeshTile;
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namespace osg
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{
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class Group;
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class StateSet;
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}
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namespace DetourNavigator
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{
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struct Settings;
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}
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namespace SceneUtil
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{
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osg::ref_ptr<osg::StateSet> makeNavMeshTileStateSet();
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osg::ref_ptr<osg::Group> createNavMeshTileGroup(const dtNavMesh& navMesh, const dtMeshTile& meshTile,
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const DetourNavigator::Settings& settings, const osg::ref_ptr<osg::StateSet>& groupStateSet,
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const osg::ref_ptr<osg::StateSet>& debugDrawStateSet);
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}
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#endif
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