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d1fb854521
esm typo esm typo
37 lines
774 B
C++
37 lines
774 B
C++
#ifndef OPENMW_ESM_NPCSTATE_H
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#define OPENMW_ESM_NPCSTATE_H
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#include "objectstate.hpp"
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#include "inventorystate.hpp"
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#include "npcstats.hpp"
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#include "creaturestats.hpp"
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namespace ESM
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{
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// format 0, saved games only
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struct NpcState final : public ObjectState
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{
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InventoryState mInventory;
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NpcStats mNpcStats;
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CreatureStats mCreatureStats;
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/// Initialize to default state
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void blank() override;
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void load (ESMReader &esm) override;
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void save (ESMWriter &esm, bool inInventory = false) const override;
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NpcState& asNpcState() override
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{
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return *this;
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}
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const NpcState& asNpcState() const override
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{
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return *this;
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}
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};
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}
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#endif
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