mirror of
https://gitlab.com/OpenMW/openmw.git
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0cf9fe0e2e
Fix crash on sol::object type mismatch in invalid Lua script See merge request OpenMW/openmw!2975
504 lines
25 KiB
C++
504 lines
25 KiB
C++
#include "luabindings.hpp"
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#include <components/esm3/loadfact.hpp>
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#include <components/esm3/loadnpc.hpp>
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#include <components/lua/luastate.hpp>
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/containerstore.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwworld/scene.hpp"
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#include "../mwmechanics/creaturestats.hpp"
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#include "luaevents.hpp"
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#include "luamanagerimp.hpp"
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#include "types/types.hpp"
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namespace sol
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{
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template <>
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struct is_automagical<MWLua::LObject> : std::false_type
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{
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};
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template <>
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struct is_automagical<MWLua::GObject> : std::false_type
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{
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};
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template <>
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struct is_automagical<MWLua::LObjectList> : std::false_type
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{
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};
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template <>
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struct is_automagical<MWLua::GObjectList> : std::false_type
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{
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};
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template <>
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struct is_automagical<MWLua::Inventory<MWLua::LObject>> : std::false_type
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{
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};
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template <>
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struct is_automagical<MWLua::Inventory<MWLua::GObject>> : std::false_type
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{
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};
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}
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namespace MWLua
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{
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namespace
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{
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MWWorld::CellStore* findCell(const sol::object& cellOrName, const osg::Vec3f& pos)
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{
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MWWorld::WorldModel* wm = MWBase::Environment::get().getWorldModel();
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MWWorld::CellStore* cell;
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if (cellOrName.is<GCell>())
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cell = cellOrName.as<const GCell&>().mStore;
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else
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{
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std::string_view name = LuaUtil::cast<std::string_view>(cellOrName);
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if (name.empty())
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cell = nullptr; // default exterior worldspace
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else
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cell = &wm->getCell(name);
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}
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return &wm->getCellByPosition(pos, cell);
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}
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void teleportPlayer(MWWorld::CellStore* destCell, const osg::Vec3f& pos, const osg::Vec3f& rot)
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{
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MWBase::World* world = MWBase::Environment::get().getWorld();
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ESM::Position esmPos;
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static_assert(sizeof(esmPos) == sizeof(osg::Vec3f) * 2);
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std::memcpy(esmPos.pos, &pos, sizeof(osg::Vec3f));
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std::memcpy(esmPos.rot, &rot, sizeof(osg::Vec3f));
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MWWorld::Ptr ptr = world->getPlayerPtr();
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ptr.getClass().getCreatureStats(ptr).land(false);
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world->getPlayer().setTeleported(true);
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world->changeToCell(destCell->getCell()->getId(), esmPos, true);
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}
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void teleportNotPlayer(
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const MWWorld::Ptr& ptr, MWWorld::CellStore* destCell, const osg::Vec3f& pos, const osg::Vec3f& rot)
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{
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MWBase::World* world = MWBase::Environment::get().getWorld();
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const MWWorld::Class& cls = ptr.getClass();
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if (cls.isActor())
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cls.getCreatureStats(ptr).land(false);
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MWWorld::Ptr newPtr = world->moveObject(ptr, destCell, pos);
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world->rotateObject(newPtr, rot);
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if (!newPtr.getRefData().isEnabled())
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world->enable(newPtr);
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}
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template <typename ObjT>
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using Cell = std::conditional_t<std::is_same_v<ObjT, LObject>, LCell, GCell>;
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template <class ObjectT>
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void registerObjectList(const std::string& prefix, const Context& context)
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{
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using ListT = ObjectList<ObjectT>;
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sol::state_view& lua = context.mLua->sol();
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sol::usertype<ListT> listT = lua.new_usertype<ListT>(prefix + "ObjectList");
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listT[sol::meta_function::to_string]
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= [](const ListT& list) { return "{" + std::to_string(list.mIds->size()) + " objects}"; };
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listT[sol::meta_function::length] = [](const ListT& list) { return list.mIds->size(); };
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listT[sol::meta_function::index] = [](const ListT& list, size_t index) {
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if (index > 0 && index <= list.mIds->size())
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return ObjectT((*list.mIds)[index - 1]);
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else
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throw std::runtime_error("Index out of range");
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};
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listT[sol::meta_function::pairs] = lua["ipairsForArray"].template get<sol::function>();
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listT[sol::meta_function::ipairs] = lua["ipairsForArray"].template get<sol::function>();
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}
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template <class ObjectT>
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void addBasicBindings(sol::usertype<ObjectT>& objectT, const Context& context)
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{
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objectT["id"] = sol::readonly_property([](const ObjectT& o) -> std::string { return o.id().toString(); });
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objectT["isValid"] = [](const ObjectT& o) { return !o.ptrOrNull().isEmpty(); };
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objectT["recordId"] = sol::readonly_property(
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[](const ObjectT& o) -> std::string { return o.ptr().getCellRef().getRefId().serializeText(); });
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objectT["cell"] = sol::readonly_property([](const ObjectT& o) -> sol::optional<Cell<ObjectT>> {
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const MWWorld::Ptr& ptr = o.ptr();
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if (ptr.isInCell())
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return Cell<ObjectT>{ ptr.getCell() };
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else
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return sol::nullopt;
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});
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objectT["position"] = sol::readonly_property(
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[](const ObjectT& o) -> osg::Vec3f { return o.ptr().getRefData().getPosition().asVec3(); });
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objectT["rotation"] = sol::readonly_property(
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[](const ObjectT& o) -> osg::Vec3f { return o.ptr().getRefData().getPosition().asRotationVec3(); });
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objectT["type"] = sol::readonly_property(
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[types = getTypeToPackageTable(context.mLua->sol())](
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const ObjectT& o) mutable { return types[getLiveCellRefType(o.ptr().mRef)]; });
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objectT["count"] = sol::readonly_property([](const ObjectT& o) { return o.ptr().getRefData().getCount(); });
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objectT[sol::meta_function::equal_to] = [](const ObjectT& a, const ObjectT& b) { return a.id() == b.id(); };
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objectT[sol::meta_function::to_string] = &ObjectT::toString;
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objectT["sendEvent"] = [context](const ObjectT& dest, std::string eventName, const sol::object& eventData) {
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context.mLuaEvents->addLocalEvent(
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{ dest.id(), std::move(eventName), LuaUtil::serialize(eventData, context.mSerializer) });
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};
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auto getOwnerRecordId = [](const ObjectT& o) -> sol::optional<std::string> {
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ESM::RefId owner = o.ptr().getCellRef().getOwner();
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if (owner.empty())
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return sol::nullopt;
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else
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return owner.serializeText();
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};
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auto setOwnerRecordId = [](const ObjectT& obj, sol::optional<std::string_view> ownerId) {
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if (std::is_same_v<ObjectT, LObject> && !dynamic_cast<const SelfObject*>(&obj))
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throw std::runtime_error("Local scripts can set an owner only on self");
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const MWWorld::Ptr& ptr = obj.ptr();
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if (!ownerId)
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{
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ptr.getCellRef().setOwner(ESM::RefId());
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return;
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}
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ESM::RefId owner = ESM::RefId::deserializeText(*ownerId);
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const MWWorld::ESMStore& store = *MWBase::Environment::get().getESMStore();
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if (!store.get<ESM::NPC>().search(owner))
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throw std::runtime_error("Invalid owner record id");
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ptr.getCellRef().setOwner(owner);
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};
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objectT["ownerRecordId"] = sol::property(getOwnerRecordId, setOwnerRecordId);
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auto getOwnerFactionId = [](const ObjectT& o) -> sol::optional<std::string> {
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ESM::RefId owner = o.ptr().getCellRef().getFaction();
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if (owner.empty())
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return sol::nullopt;
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else
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return owner.serializeText();
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};
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auto setOwnerFactionId = [](const ObjectT& object, sol::optional<std::string> ownerId) {
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ESM::RefId ownerFac;
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if (std::is_same_v<ObjectT, LObject> && !dynamic_cast<const SelfObject*>(&object))
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throw std::runtime_error("Local scripts can set an owner faction only on self");
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if (!ownerId)
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{
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object.ptr().getCellRef().setFaction(ESM::RefId());
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return;
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}
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ownerFac = ESM::RefId::deserializeText(*ownerId);
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const MWWorld::ESMStore& store = *MWBase::Environment::get().getESMStore();
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if (!store.get<ESM::Faction>().search(ownerFac))
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throw std::runtime_error("Invalid owner faction id");
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object.ptr().getCellRef().setFaction(ownerFac);
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};
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objectT["ownerFactionId"] = sol::property(getOwnerFactionId, setOwnerFactionId);
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auto getOwnerFactionRank = [](const ObjectT& o) -> int { return o.ptr().getCellRef().getFactionRank(); };
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auto setOwnerFactionRank = [](const ObjectT& object, int factionRank) {
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if (std::is_same_v<ObjectT, LObject> && !dynamic_cast<const SelfObject*>(&object))
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throw std::runtime_error("Local scripts can set an owner faction rank only on self");
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object.ptr().getCellRef().setFactionRank(factionRank);
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};
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objectT["ownerFactionRank"] = sol::property(getOwnerFactionRank, setOwnerFactionRank);
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objectT["activateBy"] = [](const ObjectT& object, const ObjectT& actor) {
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const MWWorld::Ptr& objPtr = object.ptr();
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const MWWorld::Ptr& actorPtr = actor.ptr();
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uint32_t esmRecordType = actorPtr.getType();
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if (esmRecordType != ESM::REC_CREA && esmRecordType != ESM::REC_NPC_)
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throw std::runtime_error(
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"The argument of `activateBy` must be an actor who activates the object. Got: "
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+ actor.toString());
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if (objPtr.getRefData().activate())
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MWBase::Environment::get().getLuaManager()->objectActivated(objPtr, actorPtr);
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};
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auto isEnabled = [](const ObjectT& o) { return o.ptr().getRefData().isEnabled(); };
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auto setEnabled = [context](const GObject& object, bool enable) {
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if (enable && object.ptr().getRefData().isDeleted())
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throw std::runtime_error("Object is removed");
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context.mLuaManager->addAction([object, enable] {
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if (object.ptr().isInCell())
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{
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if (enable)
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MWBase::Environment::get().getWorld()->enable(object.ptr());
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else
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MWBase::Environment::get().getWorld()->disable(object.ptr());
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}
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else
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{
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if (enable)
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object.ptr().getRefData().enable();
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else
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throw std::runtime_error("Objects in containers can't be disabled");
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}
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});
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};
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if constexpr (std::is_same_v<ObjectT, GObject>)
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objectT["enabled"] = sol::property(isEnabled, setEnabled);
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else
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objectT["enabled"] = sol::readonly_property(isEnabled);
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if constexpr (std::is_same_v<ObjectT, GObject>)
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{ // Only for global scripts
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objectT["addScript"] = [context](const GObject& object, std::string_view path, sol::object initData) {
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const LuaUtil::ScriptsConfiguration& cfg = context.mLua->getConfiguration();
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std::optional<int> scriptId = cfg.findId(path);
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if (!scriptId)
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throw std::runtime_error("Unknown script: " + std::string(path));
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if (!(cfg[*scriptId].mFlags & ESM::LuaScriptCfg::sCustom))
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throw std::runtime_error(
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"Script without CUSTOM tag can not be added dynamically: " + std::string(path));
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if (object.ptr().getType() == ESM::REC_STAT)
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throw std::runtime_error("Attaching scripts to Static is not allowed: " + std::string(path));
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if (initData != sol::nil)
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context.mLuaManager->addCustomLocalScript(object.ptr(), *scriptId,
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LuaUtil::serialize(LuaUtil::cast<sol::table>(initData), context.mSerializer));
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else
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context.mLuaManager->addCustomLocalScript(
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object.ptr(), *scriptId, cfg[*scriptId].mInitializationData);
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};
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objectT["hasScript"] = [lua = context.mLua](const GObject& object, std::string_view path) {
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const LuaUtil::ScriptsConfiguration& cfg = lua->getConfiguration();
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std::optional<int> scriptId = cfg.findId(path);
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if (!scriptId)
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return false;
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MWWorld::Ptr ptr = object.ptr();
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LocalScripts* localScripts = ptr.getRefData().getLuaScripts();
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if (localScripts)
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return localScripts->hasScript(*scriptId);
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else
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return false;
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};
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objectT["removeScript"] = [lua = context.mLua](const GObject& object, std::string_view path) {
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const LuaUtil::ScriptsConfiguration& cfg = lua->getConfiguration();
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std::optional<int> scriptId = cfg.findId(path);
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if (!scriptId)
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throw std::runtime_error("Unknown script: " + std::string(path));
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MWWorld::Ptr ptr = object.ptr();
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LocalScripts* localScripts = ptr.getRefData().getLuaScripts();
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if (!localScripts || !localScripts->hasScript(*scriptId))
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throw std::runtime_error("There is no script " + std::string(path) + " on " + ptr.toString());
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if (localScripts->getAutoStartConf().count(*scriptId) > 0)
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throw std::runtime_error("Autostarted script can not be removed: " + std::string(path));
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localScripts->removeScript(*scriptId);
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};
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auto removeFn = [context](const GObject& object, int countToRemove) {
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MWWorld::Ptr ptr = object.ptr();
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int currentCount = ptr.getRefData().getCount();
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if (countToRemove <= 0 || countToRemove > currentCount)
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throw std::runtime_error("Can't remove " + std::to_string(countToRemove) + " of "
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+ std::to_string(currentCount) + " items");
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ptr.getRefData().setCount(currentCount - countToRemove); // Immediately change count
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if (ptr.getContainerStore() || currentCount == countToRemove)
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{
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// Delayed action to trigger side effects
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context.mLuaManager->addAction([object, countToRemove] {
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MWWorld::Ptr ptr = object.ptr();
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// Restore original count
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ptr.getRefData().setCount(ptr.getRefData().getCount() + countToRemove);
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// And now remove properly
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if (ptr.getContainerStore())
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ptr.getContainerStore()->remove(ptr, countToRemove);
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else
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{
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MWBase::Environment::get().getWorld()->disable(object.ptr());
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MWBase::Environment::get().getWorld()->deleteObject(ptr);
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}
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});
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}
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};
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objectT["remove"] = [removeFn](const GObject& object, sol::optional<int> count) {
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removeFn(object, count.value_or(object.ptr().getRefData().getCount()));
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};
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objectT["split"] = [removeFn](const GObject& object, int count) -> GObject {
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removeFn(object, count);
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// Doesn't matter which cell to use because the new instance will be in disabled state.
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MWWorld::CellStore* cell = MWBase::Environment::get().getWorldScene()->getCurrentCell();
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const MWWorld::Ptr& ptr = object.ptr();
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MWWorld::Ptr splitted = ptr.getClass().copyToCell(ptr, *cell, count);
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splitted.getRefData().disable();
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return GObject(getId(splitted));
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};
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objectT["moveInto"] = [removeFn, context](const GObject& object, const Inventory<GObject>& inventory) {
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// Currently moving to or from containers makes a copy and removes the original.
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// TODO(#6148): actually move rather than copy and preserve RefNum
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int count = object.ptr().getRefData().getCount();
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removeFn(object, count);
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context.mLuaManager->addAction([item = object, count, cont = inventory.mObj] {
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auto& refData = item.ptr().getRefData();
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refData.setCount(count); // temporarily undo removal to run ContainerStore::add
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refData.enable();
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cont.ptr().getClass().getContainerStore(cont.ptr()).add(item.ptr(), count, false);
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refData.setCount(0);
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});
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};
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objectT["teleport"] = [removeFn, context](const GObject& object, const sol::object& cellOrName,
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const osg::Vec3f& pos, const sol::optional<osg::Vec3f>& optRot) {
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MWWorld::CellStore* cell = findCell(cellOrName, pos);
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MWWorld::Ptr ptr = object.ptr();
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if (ptr.getRefData().isDeleted())
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throw std::runtime_error("Object is removed");
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if (ptr.getContainerStore())
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{
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// Currently moving to or from containers makes a copy and removes the original.
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// TODO(#6148): actually move rather than copy and preserve RefNum
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MWWorld::Ptr newPtr = ptr.getClass().copyToCell(ptr, *cell, ptr.getRefData().getCount());
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newPtr.getRefData().disable();
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removeFn(object, ptr.getRefData().getCount());
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ptr = newPtr;
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}
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osg::Vec3f rot = optRot ? *optRot : ptr.getRefData().getPosition().asRotationVec3();
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if (ptr == MWBase::Environment::get().getWorld()->getPlayerPtr())
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context.mLuaManager->addTeleportPlayerAction(
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[cell, pos, rot] { teleportPlayer(cell, pos, rot); });
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else
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context.mLuaManager->addAction(
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[object, cell, pos, rot] { teleportNotPlayer(object.ptr(), cell, pos, rot); },
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"TeleportAction");
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};
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}
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}
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template <class ObjectT>
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void addInventoryBindings(sol::usertype<ObjectT>& objectT, const std::string& prefix, const Context& context)
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{
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using InventoryT = Inventory<ObjectT>;
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sol::usertype<InventoryT> inventoryT = context.mLua->sol().new_usertype<InventoryT>(prefix + "Inventory");
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inventoryT[sol::meta_function::to_string]
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= [](const InventoryT& inv) { return "Inventory[" + inv.mObj.toString() + "]"; };
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inventoryT["getAll"] = [ids = getPackageToTypeTable(context.mLua->sol())](
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const InventoryT& inventory, sol::optional<sol::table> type) {
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int mask = -1;
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sol::optional<uint32_t> typeId = sol::nullopt;
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if (type.has_value())
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typeId = ids[*type];
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else
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mask = MWWorld::ContainerStore::Type_All;
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if (typeId.has_value())
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{
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switch (*typeId)
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{
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case ESM::REC_ALCH:
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mask = MWWorld::ContainerStore::Type_Potion;
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break;
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case ESM::REC_ARMO:
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mask = MWWorld::ContainerStore::Type_Armor;
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break;
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case ESM::REC_BOOK:
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mask = MWWorld::ContainerStore::Type_Book;
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break;
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case ESM::REC_CLOT:
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mask = MWWorld::ContainerStore::Type_Clothing;
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break;
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case ESM::REC_INGR:
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mask = MWWorld::ContainerStore::Type_Ingredient;
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break;
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case ESM::REC_LIGH:
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mask = MWWorld::ContainerStore::Type_Light;
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break;
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case ESM::REC_MISC:
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mask = MWWorld::ContainerStore::Type_Miscellaneous;
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break;
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case ESM::REC_WEAP:
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mask = MWWorld::ContainerStore::Type_Weapon;
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break;
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case ESM::REC_APPA:
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mask = MWWorld::ContainerStore::Type_Apparatus;
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break;
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case ESM::REC_LOCK:
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mask = MWWorld::ContainerStore::Type_Lockpick;
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break;
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case ESM::REC_PROB:
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mask = MWWorld::ContainerStore::Type_Probe;
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break;
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case ESM::REC_REPA:
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mask = MWWorld::ContainerStore::Type_Repair;
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break;
|
|
default:;
|
|
}
|
|
}
|
|
|
|
if (mask == -1)
|
|
throw std::runtime_error(
|
|
std::string("Incorrect type argument in inventory:getAll: " + LuaUtil::toString(*type)));
|
|
|
|
const MWWorld::Ptr& ptr = inventory.mObj.ptr();
|
|
MWWorld::ContainerStore& store = ptr.getClass().getContainerStore(ptr);
|
|
ObjectIdList list = std::make_shared<std::vector<ObjectId>>();
|
|
auto it = store.begin(mask);
|
|
while (it.getType() != -1)
|
|
{
|
|
const MWWorld::Ptr& item = *(it++);
|
|
MWBase::Environment::get().getWorldModel()->registerPtr(item);
|
|
list->push_back(getId(item));
|
|
}
|
|
return ObjectList<ObjectT>{ list };
|
|
};
|
|
|
|
inventoryT["countOf"] = [](const InventoryT& inventory, std::string_view recordId) {
|
|
const MWWorld::Ptr& ptr = inventory.mObj.ptr();
|
|
MWWorld::ContainerStore& store = ptr.getClass().getContainerStore(ptr);
|
|
return store.count(ESM::RefId::stringRefId(recordId));
|
|
};
|
|
inventoryT["find"] = [](const InventoryT& inventory, std::string_view recordId) -> sol::optional<ObjectT> {
|
|
const MWWorld::Ptr& ptr = inventory.mObj.ptr();
|
|
MWWorld::ContainerStore& store = ptr.getClass().getContainerStore(ptr);
|
|
auto itemId = ESM::RefId::stringRefId(recordId);
|
|
for (const MWWorld::Ptr& item : store)
|
|
{
|
|
if (item.getCellRef().getRefId() == itemId)
|
|
{
|
|
MWBase::Environment::get().getWorldModel()->registerPtr(item);
|
|
return ObjectT(getId(item));
|
|
}
|
|
}
|
|
return sol::nullopt;
|
|
};
|
|
inventoryT["findAll"] = [](const InventoryT& inventory, std::string_view recordId) {
|
|
const MWWorld::Ptr& ptr = inventory.mObj.ptr();
|
|
MWWorld::ContainerStore& store = ptr.getClass().getContainerStore(ptr);
|
|
auto itemId = ESM::RefId::stringRefId(recordId);
|
|
ObjectIdList list = std::make_shared<std::vector<ObjectId>>();
|
|
for (const MWWorld::Ptr& item : store)
|
|
{
|
|
if (item.getCellRef().getRefId() == itemId)
|
|
{
|
|
MWBase::Environment::get().getWorldModel()->registerPtr(item);
|
|
list->push_back(getId(item));
|
|
}
|
|
}
|
|
return ObjectList<ObjectT>{ list };
|
|
};
|
|
}
|
|
|
|
template <class ObjectT>
|
|
void initObjectBindings(const std::string& prefix, const Context& context)
|
|
{
|
|
sol::usertype<ObjectT> objectT
|
|
= context.mLua->sol().new_usertype<ObjectT>(prefix + "Object", sol::base_classes, sol::bases<Object>());
|
|
addBasicBindings<ObjectT>(objectT, context);
|
|
addInventoryBindings<ObjectT>(objectT, prefix, context);
|
|
|
|
registerObjectList<ObjectT>(prefix, context);
|
|
}
|
|
} // namespace
|
|
|
|
void initObjectBindingsForLocalScripts(const Context& context)
|
|
{
|
|
initObjectBindings<LObject>("L", context);
|
|
}
|
|
|
|
void initObjectBindingsForGlobalScripts(const Context& context)
|
|
{
|
|
initObjectBindings<GObject>("G", context);
|
|
}
|
|
|
|
}
|