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36 lines
958 B
C++
36 lines
958 B
C++
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#include "lightingnight.hpp"
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#include <OgreSceneManager.h>
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CSVRender::LightingNight::LightingNight() : mSceneManager (0), mLight (0) {}
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void CSVRender::LightingNight::activate (Ogre::SceneManager *sceneManager,
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const Ogre::ColourValue *defaultAmbient)
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{
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mSceneManager = sceneManager;
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if (defaultAmbient)
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mSceneManager->setAmbientLight (*defaultAmbient);
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else
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mSceneManager->setAmbientLight (Ogre::ColourValue (0.2, 0.2, 0.2, 1));
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mLight = mSceneManager->createLight();
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mLight->setType (Ogre::Light::LT_DIRECTIONAL);
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mLight->setDirection (Ogre::Vector3 (0, 0, -1));
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mLight->setDiffuseColour (Ogre::ColourValue (0.2, 0.2, 0.2));
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}
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void CSVRender::LightingNight::deactivate()
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{
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if (mLight)
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{
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mSceneManager->destroyLight (mLight);
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mLight = 0;
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}
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}
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void CSVRender::LightingNight::setDefaultAmbient (const Ogre::ColourValue& colour)
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{
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mSceneManager->setAmbientLight (colour);
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} |