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alpha.glsl
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blended_depth_postpass_fragment.glsl
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temporary fix for artifacts in transparent post-pass
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2022-07-31 18:51:42 -07:00 |
blended_depth_postpass_vertex.glsl
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CMakeLists.txt
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rain occlusion
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2023-01-06 22:23:03 -08:00 |
debug_fragment.glsl
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all debug renders now use the same shader and it works
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2022-09-11 17:54:01 +02:00 |
debug_vertex.glsl
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all debug renders now use the same shader and it works
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2022-09-11 17:54:01 +02:00 |
depth.glsl
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fog.glsl
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Support sky blending in multiview mode
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2022-07-09 22:21:48 +02:00 |
fullscreen_tri_fragment.glsl
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fullscreen_tri_vertex.glsl
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groundcover_fragment.glsl
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fix pass normals
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2023-01-19 09:28:51 -08:00 |
groundcover_vertex.glsl
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gui_fragment.glsl
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gui_vertex.glsl
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hdr_luminance_fragment.glsl
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temporary fix for auto exposure
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2022-07-22 20:41:08 -07:00 |
hdr_resolve_fragment.glsl
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temporary fix for auto exposure
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2022-07-22 20:41:08 -07:00 |
lighting_util.glsl
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allow soft particles on meshes and add extra data extensions
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2022-06-29 18:15:12 -07:00 |
lighting.glsl
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multiview_resolve_fragment.glsl
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multiview_resolve_vertex.glsl
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nv_default_fragment.glsl
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fix pass normals
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2023-01-19 09:28:51 -08:00 |
nv_default_vertex.glsl
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nv_nolighting_fragment.glsl
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nv_nolighting_vertex.glsl
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objects_fragment.glsl
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fix pass normals
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2023-01-19 09:28:51 -08:00 |
objects_vertex.glsl
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rain occlusion
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2023-01-06 22:23:03 -08:00 |
openmw_fragment_multiview.glsl
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Support sky blending in multiview mode
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2022-07-09 22:21:48 +02:00 |
openmw_fragment.glsl
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Support sky blending in multiview mode
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2022-07-09 22:21:48 +02:00 |
openmw_fragment.h.glsl
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Support sky blending in multiview mode
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2022-07-09 22:21:48 +02:00 |
openmw_vertex_multiview.glsl
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openmw_vertex.glsl
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openmw_vertex.h.glsl
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parallax.glsl
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precipitation_fragment.glsl
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rain occlusion
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2023-01-06 22:23:03 -08:00 |
precipitation_vertex.glsl
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rain occlusion
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2023-01-06 22:23:03 -08:00 |
s360_fragment.glsl
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s360_vertex.glsl
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shadowcasting_fragment.glsl
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shadowcasting_vertex.glsl
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shadows_fragment.glsl
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shadows_vertex.glsl
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sky_fragment.glsl
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tmp_sun_fix
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2022-07-05 23:47:23 -07:00 |
sky_vertex.glsl
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skypasses.glsl
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softparticles.glsl
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better fade
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2022-06-30 08:23:28 -07:00 |
terrain_fragment.glsl
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fix pass normals
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2023-01-19 09:28:51 -08:00 |
terrain_vertex.glsl
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vertexcolors.glsl
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water_fragment.glsl
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fix pass normals
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2023-01-19 09:28:51 -08:00 |
water_nm.png
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water_vertex.glsl
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