1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-06 00:55:50 +00:00
OpenMW/apps/openmw/mwgui/merchantrepair.cpp

154 lines
6.1 KiB
C++

#include "merchantrepair.hpp"
#include <components/esm3/loadgmst.hpp>
#include <MyGUI_Button.h>
#include <MyGUI_Gui.h>
#include <MyGUI_ScrollView.h>
#include "../mwbase/environment.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwworld/esmstore.hpp"
namespace MWGui
{
MerchantRepair::MerchantRepair()
: WindowBase("openmw_merchantrepair.layout")
{
getWidget(mList, "RepairView");
getWidget(mOkButton, "OkButton");
getWidget(mGoldLabel, "PlayerGold");
mOkButton->eventMouseButtonClick += MyGUI::newDelegate(this, &MerchantRepair::onOkButtonClick);
}
void MerchantRepair::setPtr(const MWWorld::Ptr& actor)
{
mActor = actor;
while (mList->getChildCount())
MyGUI::Gui::getInstance().destroyWidget(mList->getChildAt(0));
int lineHeight = MWBase::Environment::get().getWindowManager()->getFontHeight() + 2;
int currentY = 0;
MWWorld::Ptr player = MWMechanics::getPlayer();
int playerGold = player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId);
MWWorld::ContainerStore& store = player.getClass().getContainerStore(player);
int categories = MWWorld::ContainerStore::Type_Weapon | MWWorld::ContainerStore::Type_Armor;
for (MWWorld::ContainerStoreIterator iter(store.begin(categories)); iter != store.end(); ++iter)
{
if (iter->getClass().hasItemHealth(*iter))
{
int maxDurability = iter->getClass().getItemMaxHealth(*iter);
int durability = iter->getClass().getItemHealth(*iter);
if (maxDurability == durability || maxDurability == 0)
continue;
int basePrice = iter->getClass().getValue(*iter);
float fRepairMult = MWBase::Environment::get()
.getWorld()
->getStore()
.get<ESM::GameSetting>()
.find("fRepairMult")
->mValue.getFloat();
float p = static_cast<float>(std::max(1, basePrice));
float r = static_cast<float>(std::max(1, static_cast<int>(maxDurability / p)));
int x = static_cast<int>((maxDurability - durability) / r);
x = static_cast<int>(fRepairMult * x);
x = std::max(1, x);
int price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mActor, x, true);
std::string name{ iter->getClass().getName(*iter) };
name += " - " + MyGUI::utility::toString(price)
+ MWBase::Environment::get()
.getWorld()
->getStore()
.get<ESM::GameSetting>()
.find("sgp")
->mValue.getString();
MyGUI::Button* button = mList->createWidget<MyGUI::Button>(price <= playerGold
? "SandTextButton"
: "SandTextButtonDisabled", // can't use setEnabled since that removes tooltip
0, currentY, 0, lineHeight, MyGUI::Align::Default);
currentY += lineHeight;
button->setUserString("Price", MyGUI::utility::toString(price));
button->setUserData(MWWorld::Ptr(*iter));
button->setCaptionWithReplacing(name);
button->setSize(mList->getWidth(), lineHeight);
button->eventMouseWheel += MyGUI::newDelegate(this, &MerchantRepair::onMouseWheel);
button->setUserString("ToolTipType", "ItemPtr");
button->eventMouseButtonClick += MyGUI::newDelegate(this, &MerchantRepair::onRepairButtonClick);
}
}
// Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the
// scrollbar is hidden
mList->setVisibleVScroll(false);
mList->setCanvasSize(MyGUI::IntSize(mList->getWidth(), std::max(mList->getHeight(), currentY)));
mList->setVisibleVScroll(true);
mGoldLabel->setCaptionWithReplacing("#{sGold}: " + MyGUI::utility::toString(playerGold));
}
void MerchantRepair::onMouseWheel(MyGUI::Widget* _sender, int _rel)
{
if (mList->getViewOffset().top + _rel * 0.3f > 0)
mList->setViewOffset(MyGUI::IntPoint(0, 0));
else
mList->setViewOffset(MyGUI::IntPoint(0, static_cast<int>(mList->getViewOffset().top + _rel * 0.3f)));
}
void MerchantRepair::onOpen()
{
center();
// Reset scrollbars
mList->setViewOffset(MyGUI::IntPoint(0, 0));
}
void MerchantRepair::onRepairButtonClick(MyGUI::Widget* sender)
{
MWWorld::Ptr player = MWMechanics::getPlayer();
int price = MyGUI::utility::parseInt(sender->getUserString("Price"));
if (price > player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId))
return;
// repair
MWWorld::Ptr item = *sender->getUserData<MWWorld::Ptr>();
item.getCellRef().setCharge(item.getClass().getItemMaxHealth(item));
player.getClass().getContainerStore(player).restack(item);
MWBase::Environment::get().getWindowManager()->playSound(ESM::RefId::stringRefId("Repair"));
player.getClass().getContainerStore(player).remove(MWWorld::ContainerStore::sGoldId, price);
// add gold to NPC trading gold pool
MWMechanics::CreatureStats& actorStats = mActor.getClass().getCreatureStats(mActor);
actorStats.setGoldPool(actorStats.getGoldPool() + price);
setPtr(mActor);
}
void MerchantRepair::onOkButtonClick(MyGUI::Widget* sender)
{
MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_MerchantRepair);
}
}