mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-01-06 00:55:50 +00:00
0601d7213e
This variable is only required to return empty RefId as const reference. There is no point in doing so for a type cheap to copy.
56 lines
2.2 KiB
C++
56 lines
2.2 KiB
C++
#ifndef GAME_MWCLASS_ACTIVATOR_H
|
|
#define GAME_MWCLASS_ACTIVATOR_H
|
|
|
|
#include "../mwworld/registeredclass.hpp"
|
|
|
|
namespace MWClass
|
|
{
|
|
class Activator final : public MWWorld::RegisteredClass<Activator>
|
|
{
|
|
friend MWWorld::RegisteredClass<Activator>;
|
|
|
|
Activator();
|
|
|
|
MWWorld::Ptr copyToCellImpl(const MWWorld::ConstPtr& ptr, MWWorld::CellStore& cell) const override;
|
|
|
|
static int getSndGenTypeFromName(std::string_view name);
|
|
|
|
public:
|
|
void insertObjectRendering(const MWWorld::Ptr& ptr, const std::string& model,
|
|
MWRender::RenderingInterface& renderingInterface) const override;
|
|
///< Add reference into a cell for rendering
|
|
|
|
void insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation,
|
|
MWPhysics::PhysicsSystem& physics) const override;
|
|
|
|
void insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation,
|
|
MWPhysics::PhysicsSystem& physics) const override;
|
|
|
|
std::string_view getName(const MWWorld::ConstPtr& ptr) const override;
|
|
///< \return name or ID; can return an empty string.
|
|
|
|
bool hasToolTip(const MWWorld::ConstPtr& ptr) const override;
|
|
///< @return true if this object has a tooltip when focused (default implementation: true)
|
|
|
|
MWGui::ToolTipInfo getToolTipInfo(const MWWorld::ConstPtr& ptr, int count) const override;
|
|
///< @return the content of the tool tip to be displayed. raises exception if the object has no tooltip.
|
|
|
|
ESM::RefId getScript(const MWWorld::ConstPtr& ptr) const override;
|
|
///< Return name of the script attached to ptr
|
|
|
|
std::unique_ptr<MWWorld::Action> activate(const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const override;
|
|
///< Generate action for activation
|
|
|
|
std::string getModel(const MWWorld::ConstPtr& ptr) const override;
|
|
|
|
bool useAnim() const override;
|
|
///< Whether or not to use animated variant of model (default false)
|
|
|
|
bool isActivator() const override;
|
|
|
|
ESM::RefId getSoundIdFromSndGen(const MWWorld::Ptr& ptr, std::string_view name) const override;
|
|
};
|
|
}
|
|
|
|
#endif
|