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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-26 09:35:28 +00:00
elsid ce263af393
Use existing functions and objects to call correctMeshPath etc
Remove WindowManager wrappers.

It's not safe to use WindowManager in all places and it's not required.
Environment stores resource system providing VFS required to call these
functions. In the case of ObjectPaging it's available from the member variable.
Also ObjectPaging::createChunk may access WindowManager when it's already
destructed when exiting the game because it's destructed before CellPreloader
finishes all background jobs. Engine::mResourceSystem is destructed after all
other systems so it's safe to use it.
2022-06-29 00:58:49 +02:00

181 lines
5.6 KiB
C++

#include "book.hpp"
#include <MyGUI_TextIterator.h>
#include <components/esm3/loadbook.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwworld/ptr.hpp"
#include "../mwworld/actionread.hpp"
#include "../mwworld/failedaction.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwphysics/physicssystem.hpp"
#include "../mwrender/objects.hpp"
#include "../mwrender/renderinginterface.hpp"
#include "../mwgui/tooltips.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "classmodel.hpp"
namespace MWClass
{
Book::Book()
: MWWorld::RegisteredClass<Book>(ESM::Book::sRecordId)
{
}
void Book::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
{
if (!model.empty()) {
renderingInterface.getObjects().insertModel(ptr, model);
}
}
std::string Book::getModel(const MWWorld::ConstPtr &ptr) const
{
return getClassModel<ESM::Book>(ptr);
}
std::string Book::getName (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Book> *ref = ptr.get<ESM::Book>();
const std::string& name = ref->mBase->mName;
return !name.empty() ? name : ref->mBase->mId;
}
std::unique_ptr<MWWorld::Action> Book::activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor) const
{
if(actor.getClass().isNpc() && actor.getClass().getNpcStats(actor).isWerewolf())
{
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
auto& prng = MWBase::Environment::get().getWorld()->getPrng();
const ESM::Sound *sound = store.get<ESM::Sound>().searchRandom("WolfItem", prng);
std::unique_ptr<MWWorld::Action> action = std::make_unique<MWWorld::FailedAction>("#{sWerewolfRefusal}");
if(sound) action->setSound(sound->mId);
return action;
}
return std::make_unique<MWWorld::ActionRead>(ptr);
}
std::string Book::getScript (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Book> *ref = ptr.get<ESM::Book>();
return ref->mBase->mScript;
}
int Book::getValue (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Book> *ref = ptr.get<ESM::Book>();
return ref->mBase->mData.mValue;
}
std::string Book::getUpSoundId (const MWWorld::ConstPtr& ptr) const
{
return std::string("Item Book Up");
}
std::string Book::getDownSoundId (const MWWorld::ConstPtr& ptr) const
{
return std::string("Item Book Down");
}
std::string Book::getInventoryIcon (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Book> *ref = ptr.get<ESM::Book>();
return ref->mBase->mIcon;
}
MWGui::ToolTipInfo Book::getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const
{
const MWWorld::LiveCellRef<ESM::Book> *ref = ptr.get<ESM::Book>();
MWGui::ToolTipInfo info;
info.caption = MyGUI::TextIterator::toTagsString(getName(ptr)) + MWGui::ToolTips::getCountString(count);
info.icon = ref->mBase->mIcon;
std::string text;
text += MWGui::ToolTips::getWeightString(ref->mBase->mData.mWeight, "#{sWeight}");
text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}");
if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
text += MWGui::ToolTips::getCellRefString(ptr.getCellRef());
text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
}
info.enchant = ref->mBase->mEnchant;
info.text = text;
return info;
}
std::string Book::getEnchantment (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Book> *ref = ptr.get<ESM::Book>();
return ref->mBase->mEnchant;
}
std::string Book::applyEnchantment(const MWWorld::ConstPtr &ptr, const std::string& enchId, int enchCharge, const std::string& newName) const
{
const MWWorld::LiveCellRef<ESM::Book> *ref = ptr.get<ESM::Book>();
ESM::Book newItem = *ref->mBase;
newItem.mId.clear();
newItem.mName=newName;
newItem.mData.mIsScroll = 1;
newItem.mData.mEnchant=enchCharge;
newItem.mEnchant=enchId;
const ESM::Book *record = MWBase::Environment::get().getWorld()->createRecord (newItem);
return record->mId;
}
std::unique_ptr<MWWorld::Action> Book::use (const MWWorld::Ptr& ptr, bool force) const
{
return std::make_unique<MWWorld::ActionRead>(ptr);
}
MWWorld::Ptr Book::copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const
{
const MWWorld::LiveCellRef<ESM::Book> *ref = ptr.get<ESM::Book>();
return MWWorld::Ptr(cell.insert(ref), &cell);
}
int Book::getEnchantmentPoints (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Book> *ref = ptr.get<ESM::Book>();
return ref->mBase->mData.mEnchant;
}
bool Book::canSell (const MWWorld::ConstPtr& item, int npcServices) const
{
return (npcServices & ESM::NPC::Books)
|| ((npcServices & ESM::NPC::MagicItems) && !getEnchantment(item).empty());
}
float Book::getWeight(const MWWorld::ConstPtr &ptr) const
{
const MWWorld::LiveCellRef<ESM::Book> *ref = ptr.get<ESM::Book>();
return ref->mBase->mData.mWeight;
}
}