mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-01-26 18:35:20 +00:00
115 lines
4.6 KiB
C++
115 lines
4.6 KiB
C++
#include "mwscriptbindings.hpp"
|
|
|
|
#include <components/lua/luastate.hpp>
|
|
#include <components/misc/strings/lower.hpp>
|
|
|
|
#include "../mwbase/environment.hpp"
|
|
#include "../mwbase/scriptmanager.hpp"
|
|
#include "../mwbase/world.hpp"
|
|
#include "../mwscript/globalscripts.hpp"
|
|
|
|
#include "object.hpp"
|
|
|
|
#include <stdexcept>
|
|
|
|
namespace MWLua
|
|
{
|
|
struct MWScriptRef
|
|
{
|
|
ESM::RefId mId;
|
|
sol::optional<GObject> mObj;
|
|
|
|
MWScript::Locals& getLocals()
|
|
{
|
|
if (mObj)
|
|
return mObj->ptr().getRefData().getLocals();
|
|
else
|
|
return MWBase::Environment::get().getScriptManager()->getGlobalScripts().getLocals(mId);
|
|
}
|
|
};
|
|
struct MWScriptVariables
|
|
{
|
|
MWScriptRef mRef;
|
|
};
|
|
}
|
|
|
|
namespace sol
|
|
{
|
|
template <>
|
|
struct is_automagical<MWLua::MWScriptRef> : std::false_type
|
|
{
|
|
};
|
|
template <>
|
|
struct is_automagical<MWLua::MWScriptVariables> : std::false_type
|
|
{
|
|
};
|
|
}
|
|
|
|
namespace MWLua
|
|
{
|
|
|
|
sol::table initMWScriptBindings(const Context& context)
|
|
{
|
|
sol::table api(context.mLua->sol(), sol::create);
|
|
|
|
api["getGlobalScript"]
|
|
= [](std::string_view recordId, sol::optional<GObject> player) -> sol::optional<MWScriptRef> {
|
|
if (player.has_value() && player->ptr() != MWBase::Environment::get().getWorld()->getPlayerPtr())
|
|
throw std::runtime_error("Second argument must either be a player or be missing");
|
|
auto scriptId = ESM::RefId::deserializeText(recordId);
|
|
if (MWBase::Environment::get().getScriptManager()->getGlobalScripts().getScriptIfPresent(scriptId))
|
|
return MWScriptRef{ scriptId, sol::nullopt };
|
|
else
|
|
return sol::nullopt;
|
|
};
|
|
api["getLocalScript"] = [](const GObject& obj, sol::optional<GObject> player) -> sol::optional<MWScriptRef> {
|
|
if (player.has_value() && player->ptr() != MWBase::Environment::get().getWorld()->getPlayerPtr())
|
|
throw std::runtime_error("Second argument must either be a player or be missing");
|
|
auto scriptId = obj.ptr().getRefData().getLocals().getScriptId();
|
|
if (scriptId.empty())
|
|
return sol::nullopt;
|
|
return MWScriptRef{ scriptId, obj };
|
|
};
|
|
|
|
// In multiplayer it will be possible to have several instances (per player) of a single script,
|
|
// so we will likely add functions returning Lua table of scripts.
|
|
// api["getGlobalScripts"] = [](std::string_view recordId) -> list of scripts
|
|
// api["getLocalScripts"] = [](const GObject& obj) -> list of scripts
|
|
|
|
sol::usertype<MWScriptRef> mwscript = context.mLua->sol().new_usertype<MWScriptRef>("MWScript");
|
|
sol::usertype<MWScriptVariables> mwscriptVars
|
|
= context.mLua->sol().new_usertype<MWScriptVariables>("MWScriptVariables");
|
|
mwscript[sol::meta_function::to_string]
|
|
= [](const MWScriptRef& s) { return std::string("MWScript{") + s.mId.toDebugString() + "}"; };
|
|
mwscript["recordId"] = sol::readonly_property([](const MWScriptRef& s) { return s.mId.serializeText(); });
|
|
mwscript["variables"] = sol::readonly_property([](const MWScriptRef& s) { return MWScriptVariables{ s }; });
|
|
mwscript["object"] = sol::readonly_property([](const MWScriptRef& s) -> sol::optional<GObject> {
|
|
if (s.mObj)
|
|
return s.mObj;
|
|
const MWScript::GlobalScriptDesc* script
|
|
= MWBase::Environment::get().getScriptManager()->getGlobalScripts().getScriptIfPresent(s.mId);
|
|
if (!script)
|
|
throw std::runtime_error("Invalid MWScriptRef");
|
|
const MWWorld::Ptr* ptr = script->getPtrIfPresent();
|
|
if (ptr && !ptr->isEmpty())
|
|
return GObject(*ptr);
|
|
else
|
|
return sol::nullopt;
|
|
});
|
|
mwscript["player"] = sol::readonly_property(
|
|
[](const MWScriptRef&) { return GObject(MWBase::Environment::get().getWorld()->getPlayerPtr()); });
|
|
mwscriptVars[sol::meta_function::index] = [](MWScriptVariables& s, std::string_view var) {
|
|
return s.mRef.getLocals().getVarAsDouble(s.mRef.mId, Misc::StringUtils::lowerCase(var));
|
|
};
|
|
mwscriptVars[sol::meta_function::new_index] = [](MWScriptVariables& s, std::string_view var, double val) {
|
|
MWScript::Locals& locals = s.mRef.getLocals();
|
|
if (!locals.setVar(s.mRef.mId, Misc::StringUtils::lowerCase(var), val))
|
|
throw std::runtime_error(
|
|
"No variable \"" + std::string(var) + "\" in mwscript " + s.mRef.mId.toDebugString());
|
|
};
|
|
|
|
return LuaUtil::makeReadOnly(api);
|
|
}
|
|
|
|
}
|