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activespells.cpp
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activespells.hpp
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actor.cpp
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actor.hpp
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actors.cpp
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Update magic effects VFX immediately after effects update (bug #4828)
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2019-01-29 22:52:40 +04:00 |
actors.hpp
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Optimize actors processing
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2018-10-25 22:52:59 +04:00 |
actorutil.cpp
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actorutil.hpp
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aiactivate.cpp
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AI package cleanup
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2018-11-02 14:58:30 +03:00 |
aiactivate.hpp
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aiavoiddoor.cpp
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aiavoiddoor.hpp
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aibreathe.cpp
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AI package cleanup
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2018-11-02 14:58:30 +03:00 |
aibreathe.hpp
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aicast.cpp
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aicast.hpp
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aicombat.cpp
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Merge branch 'master' into pathfinder_detour
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2018-10-28 17:08:09 +03:00 |
aicombat.hpp
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aicombataction.cpp
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aicombataction.hpp
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aiescort.cpp
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AI package cleanup
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2018-11-02 14:58:30 +03:00 |
aiescort.hpp
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aiface.cpp
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aiface.hpp
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aifollow.cpp
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AI package cleanup
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2018-11-02 14:58:30 +03:00 |
aifollow.hpp
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aipackage.cpp
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Don't consider non-solid actors truly levitating (bug #4746)
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2018-12-05 23:37:32 +03:00 |
aipackage.hpp
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aipursue.cpp
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AI package cleanup
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2018-11-02 14:58:30 +03:00 |
aipursue.hpp
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aisequence.cpp
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aisequence.hpp
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aistate.hpp
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aitravel.cpp
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AI package cleanup
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2018-11-02 14:58:30 +03:00 |
aitravel.hpp
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aiwander.cpp
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Remove some redundant code
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2019-01-05 01:25:52 +03:00 |
aiwander.hpp
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alchemy.cpp
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Fix -Wstring-plus-int warnings
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2019-01-20 15:46:19 +04:00 |
alchemy.hpp
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autocalcspell.cpp
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Remove some redundant code
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2019-01-05 01:25:52 +03:00 |
autocalcspell.hpp
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Remove some redundant code
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2019-01-05 01:25:52 +03:00 |
character.cpp
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Remove some redundant code
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2019-01-05 01:25:52 +03:00 |
character.hpp
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Native animated containers support (feature #4730)
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2018-12-13 23:11:16 +04:00 |
combat.cpp
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Implement getItemNormalizedHealth() method and use it
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2018-10-25 15:45:31 +03:00 |
combat.hpp
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coordinateconverter.cpp
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coordinateconverter.hpp
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creaturestats.cpp
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creaturestats.hpp
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difficultyscaling.cpp
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difficultyscaling.hpp
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disease.hpp
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drawstate.hpp
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enchanting.cpp
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enchanting.hpp
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levelledlist.hpp
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magiceffects.cpp
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magiceffects.hpp
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mechanicsmanagerimp.cpp
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Optimize HUD update (do not do unnecessary work)
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2019-01-25 21:15:29 +04:00 |
mechanicsmanagerimp.hpp
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Optimize HUD update (do not do unnecessary work)
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2019-01-25 21:15:29 +04:00 |
movement.hpp
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npcstats.cpp
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Gmst typo in MWMechanics::NpcStats::increaseSkill
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2019-01-24 13:33:18 +00:00 |
npcstats.hpp
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objects.cpp
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Native animated containers support (feature #4730)
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2018-12-13 23:11:16 +04:00 |
objects.hpp
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Native animated containers support (feature #4730)
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2018-12-13 23:11:16 +04:00 |
obstacle.cpp
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obstacle.hpp
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pathfinding.cpp
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Merge branch 'master' into pathfinder_detour
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2018-10-28 17:08:09 +03:00 |
pathfinding.hpp
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pathgrid.cpp
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pathgrid.hpp
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pickpocket.cpp
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pickpocket.hpp
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repair.cpp
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repair.hpp
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security.cpp
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security.hpp
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spellcasting.cpp
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Don't apply effects when spell absorption is successful (bug #4820)
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2019-01-25 15:09:22 +03:00 |
spellcasting.hpp
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spellpriority.cpp
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spellpriority.hpp
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spells.cpp
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spells.hpp
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stat.cpp
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stat.hpp
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steering.cpp
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steering.hpp
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summoning.cpp
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summoning.hpp
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trading.cpp
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trading.hpp
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weaponpriority.cpp
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Use real thrown weapon damage in tooltips and weapon rating (feature #4697)
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2018-10-28 19:46:46 +03:00 |
weaponpriority.hpp
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