mirror of
https://gitlab.com/OpenMW/openmw.git
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255 lines
8.8 KiB
C++
255 lines
8.8 KiB
C++
#include <components/lua_ui/widgetlist.hpp>
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#include <components/lua_ui/element.hpp>
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#include <components/lua_ui/layers.hpp>
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#include <components/lua_ui/content.hpp>
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#include "context.hpp"
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#include "actions.hpp"
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#include "luamanagerimp.hpp"
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namespace MWLua
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{
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namespace
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{
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std::set<LuaUi::Element*> allElements;
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class UiAction final : public Action
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{
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public:
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enum Type
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{
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CREATE = 0,
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UPDATE,
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DESTROY,
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};
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UiAction(Type type, std::shared_ptr<LuaUi::Element> element, LuaUtil::LuaState* state)
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: Action(state)
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, mType{ type }
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, mElement{ std::move(element) }
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{}
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void apply(WorldView&) const override
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{
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try {
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switch (mType)
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{
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case CREATE:
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mElement->create();
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break;
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case UPDATE:
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mElement->update();
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break;
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case DESTROY:
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mElement->destroy();
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break;
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}
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}
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catch (std::exception& e)
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{
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// prevent any actions on a potentially corrupted widget
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mElement->mRoot = nullptr;
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throw;
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}
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}
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std::string toString() const override
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{
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std::string result;
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switch (mType)
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{
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case CREATE:
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result += "Create";
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break;
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case UPDATE:
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result += "Update";
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break;
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case DESTROY:
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result += "Destroy";
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break;
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}
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result += " UI";
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return result;
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}
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private:
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Type mType;
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std::shared_ptr<LuaUi::Element> mElement;
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};
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// Lua arrays index from 1
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inline size_t fromLuaIndex(size_t i) { return i - 1; }
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inline size_t toLuaIndex(size_t i) { return i + 1; }
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}
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class LayerAction final : public Action
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{
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public:
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LayerAction(std::string_view name, std::string_view afterName,
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LuaUi::Layers::Options options, LuaUtil::LuaState* state)
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: Action(state)
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, mName(name)
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, mAfterName(afterName)
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, mOptions(options)
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{}
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void apply(WorldView&) const override
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{
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size_t index = LuaUi::Layers::indexOf(mAfterName);
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if (index == LuaUi::Layers::size())
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throw std::logic_error(std::string("Layer not found"));
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LuaUi::Layers::insert(index, mName, mOptions);
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}
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std::string toString() const override
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{
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std::string result("Insert UI layer \"");
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result += mName;
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result += "\" after \"";
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result += mAfterName;
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result += "\"";
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return result;
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}
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private:
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std::string mName;
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std::string mAfterName;
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LuaUi::Layers::Options mOptions;
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};
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sol::table initUserInterfacePackage(const Context& context)
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{
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auto uiContent = context.mLua->sol().new_usertype<LuaUi::Content>("UiContent");
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uiContent[sol::meta_function::length] = [](const LuaUi::Content& content)
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{
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return content.size();
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};
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uiContent[sol::meta_function::index] = sol::overload(
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[](const LuaUi::Content& content, size_t index)
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{
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return content.at(fromLuaIndex(index));
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},
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[](const LuaUi::Content& content, std::string_view name)
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{
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return content.at(name);
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});
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uiContent[sol::meta_function::new_index] = sol::overload(
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[](LuaUi::Content& content, size_t index, const sol::table& table)
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{
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content.assign(fromLuaIndex(index), table);
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},
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[](LuaUi::Content& content, size_t index, sol::nil_t nil)
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{
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content.remove(fromLuaIndex(index));
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},
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[](LuaUi::Content& content, std::string_view name, const sol::table& table)
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{
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content.assign(name, table);
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},
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[](LuaUi::Content& content, std::string_view name, sol::nil_t nil)
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{
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content.remove(name);
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});
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uiContent["insert"] = [](LuaUi::Content& content, size_t index, const sol::table& table)
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{
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content.insert(fromLuaIndex(index), table);
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};
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uiContent["add"] = [](LuaUi::Content& content, const sol::table& table)
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{
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content.insert(content.size(), table);
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};
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uiContent["indexOf"] = [](LuaUi::Content& content, const sol::table& table) -> sol::optional<size_t>
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{
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size_t index = content.indexOf(table);
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if (index < content.size())
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return toLuaIndex(index);
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else
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return sol::nullopt;
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};
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auto element = context.mLua->sol().new_usertype<LuaUi::Element>("Element");
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element["layout"] = sol::property(
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[](LuaUi::Element& element)
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{
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return element.mLayout;
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},
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[](LuaUi::Element& element, const sol::table& layout)
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{
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element.mLayout = layout;
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}
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);
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element["update"] = [context](const std::shared_ptr<LuaUi::Element>& element)
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{
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if (element->mDestroy || element->mUpdate)
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return;
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element->mUpdate = true;
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context.mLuaManager->addAction(std::make_unique<UiAction>(UiAction::UPDATE, element, context.mLua));
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};
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element["destroy"] = [context](const std::shared_ptr<LuaUi::Element>& element)
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{
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if (element->mDestroy)
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return;
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allElements.erase(element.get());
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element->mDestroy = true;
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context.mLuaManager->addAction(std::make_unique<UiAction>(UiAction::DESTROY, element, context.mLua));
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};
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sol::table api = context.mLua->newTable();
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api["showMessage"] = [luaManager=context.mLuaManager](std::string_view message)
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{
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luaManager->addUIMessage(message);
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};
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api["content"] = [](const sol::table& table)
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{
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return LuaUi::Content(table);
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};
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api["create"] = [context](const sol::table& layout)
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{
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auto element = std::make_shared<LuaUi::Element>(layout);
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allElements.emplace(element.get());
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context.mLuaManager->addAction(std::make_unique<UiAction>(UiAction::CREATE, element, context.mLua));
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return element;
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};
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sol::table layers = context.mLua->newTable();
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layers[sol::meta_function::length] = []()
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{
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return LuaUi::Layers::size();
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};
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layers[sol::meta_function::index] = [](size_t index)
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{
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index = fromLuaIndex(index);
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return LuaUi::Layers::at(index);
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};
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layers["indexOf"] = [](std::string_view name) -> sol::optional<size_t>
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{
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size_t index = LuaUi::Layers::indexOf(name);
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if (index == LuaUi::Layers::size())
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return sol::nullopt;
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else
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return toLuaIndex(index);
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};
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layers["insertAfter"] = [context](std::string_view afterName, std::string_view name, const sol::object& opt)
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{
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LuaUi::Layers::Options options;
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options.mInteractive = LuaUtil::getValueOrDefault(LuaUtil::getFieldOrNil(opt, "interactive"), true);
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context.mLuaManager->addAction(std::make_unique<LayerAction>(name, afterName, options, context.mLua));
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};
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api["layers"] = LuaUtil::makeReadOnly(layers);
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sol::table typeTable = context.mLua->newTable();
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for (const auto& it : LuaUi::widgetTypeToName())
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typeTable.set(it.second, it.first);
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api["TYPE"] = LuaUtil::makeReadOnly(typeTable);
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return LuaUtil::makeReadOnly(api);
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}
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void clearUserInterface()
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{
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for (auto element : allElements)
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element->destroy();
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allElements.clear();
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}
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}
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